/* Buffer manipulation primitives for GNU Emacs. Copyright (C) 1985, 1986, 1987, 1988, 1989, 1993, 1994, 1995, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include #include #ifndef USE_CRT_DLL extern int errno; #endif #ifdef HAVE_UNISTD_H #include #endif #include "lisp.h" #include "intervals.h" #include "window.h" #include "commands.h" #include "buffer.h" #include "charset.h" #include "region-cache.h" #include "indent.h" #include "blockinput.h" #include "keyboard.h" #include "keymap.h" #include "frame.h" struct buffer *current_buffer; /* the current buffer */ /* First buffer in chain of all buffers (in reverse order of creation). Threaded through ->next. */ struct buffer *all_buffers; /* This structure holds the default values of the buffer-local variables defined with DEFVAR_PER_BUFFER, that have special slots in each buffer. The default value occupies the same slot in this structure as an individual buffer's value occupies in that buffer. Setting the default value also goes through the alist of buffers and stores into each buffer that does not say it has a local value. */ DECL_ALIGN (struct buffer, buffer_defaults); /* A Lisp_Object pointer to the above, used for staticpro */ static Lisp_Object Vbuffer_defaults; /* This structure marks which slots in a buffer have corresponding default values in buffer_defaults. Each such slot has a nonzero value in this structure. The value has only one nonzero bit. When a buffer has its own local value for a slot, the entry for that slot (found in the same slot in this structure) is turned on in the buffer's local_flags array. If a slot in this structure is -1, then even though there may be a DEFVAR_PER_BUFFER for the slot, there is no default value for it; and the corresponding slot in buffer_defaults is not used. If a slot is -2, then there is no DEFVAR_PER_BUFFER for it, but there is a default value which is copied into each buffer. If a slot in this structure corresponding to a DEFVAR_PER_BUFFER is zero, that is a bug */ struct buffer buffer_local_flags; /* This structure holds the names of symbols whose values may be buffer-local. It is indexed and accessed in the same way as the above. */ DECL_ALIGN (struct buffer, buffer_local_symbols); /* A Lisp_Object pointer to the above, used for staticpro */ static Lisp_Object Vbuffer_local_symbols; /* This structure holds the required types for the values in the buffer-local slots. If a slot contains Qnil, then the corresponding buffer slot may contain a value of any type. If a slot contains an integer, then prospective values' tags must be equal to that integer (except nil is always allowed). When a tag does not match, the function buffer_slot_type_mismatch will signal an error. If a slot here contains -1, the corresponding variable is read-only. */ struct buffer buffer_local_types; /* Flags indicating which built-in buffer-local variables are permanent locals. */ static char buffer_permanent_local_flags[MAX_PER_BUFFER_VARS]; /* Number of per-buffer variables used. */ int last_per_buffer_idx; Lisp_Object Fset_buffer (); void set_buffer_internal (); void set_buffer_internal_1 (); static void call_overlay_mod_hooks (); static void swap_out_buffer_local_variables (); static void reset_buffer_local_variables (); /* Alist of all buffer names vs the buffers. */ /* This used to be a variable, but is no longer, to prevent lossage due to user rplac'ing this alist or its elements. */ Lisp_Object Vbuffer_alist; /* Functions to call before and after each text change. */ Lisp_Object Vbefore_change_functions; Lisp_Object Vafter_change_functions; Lisp_Object Vtransient_mark_mode; /* t means ignore all read-only text properties. A list means ignore such a property if its value is a member of the list. Any non-nil value means ignore buffer-read-only. */ Lisp_Object Vinhibit_read_only; /* List of functions to call that can query about killing a buffer. If any of these functions returns nil, we don't kill it. */ Lisp_Object Vkill_buffer_query_functions; Lisp_Object Qkill_buffer_query_functions; /* Hook run before changing a major mode. */ Lisp_Object Vchange_major_mode_hook, Qchange_major_mode_hook; /* List of functions to call before changing an unmodified buffer. */ Lisp_Object Vfirst_change_hook; Lisp_Object Qfirst_change_hook; Lisp_Object Qbefore_change_functions; Lisp_Object Qafter_change_functions; Lisp_Object Qucs_set_table_for_input; /* If nonzero, all modification hooks are suppressed. */ int inhibit_modification_hooks; Lisp_Object Qfundamental_mode, Qmode_class, Qpermanent_local; Lisp_Object Qprotected_field; Lisp_Object QSFundamental; /* A string "Fundamental" */ Lisp_Object Qkill_buffer_hook; Lisp_Object Qget_file_buffer; Lisp_Object Qoverlayp; Lisp_Object Qpriority, Qwindow, Qevaporate, Qbefore_string, Qafter_string; Lisp_Object Qmodification_hooks; Lisp_Object Qinsert_in_front_hooks; Lisp_Object Qinsert_behind_hooks; static void alloc_buffer_text P_ ((struct buffer *, size_t)); static void free_buffer_text P_ ((struct buffer *b)); static struct Lisp_Overlay * copy_overlays P_ ((struct buffer *, struct Lisp_Overlay *)); static void modify_overlay P_ ((struct buffer *, EMACS_INT, EMACS_INT)); static Lisp_Object buffer_lisp_local_variables P_ ((struct buffer *)); /* For debugging; temporary. See set_buffer_internal. */ /* Lisp_Object Qlisp_mode, Vcheck_symbol; */ void nsberror (spec) Lisp_Object spec; { if (STRINGP (spec)) error ("No buffer named %s", SDATA (spec)); error ("Invalid buffer argument"); } DEFUN ("buffer-live-p", Fbuffer_live_p, Sbuffer_live_p, 1, 1, 0, doc: /* Return non-nil if OBJECT is a buffer which has not been killed. Value is nil if OBJECT is not a buffer or if it has been killed. */) (object) Lisp_Object object; { return ((BUFFERP (object) && ! NILP (XBUFFER (object)->name)) ? Qt : Qnil); } DEFUN ("buffer-list", Fbuffer_list, Sbuffer_list, 0, 1, 0, doc: /* Return a list of all existing live buffers. If the optional arg FRAME is a frame, we return the buffer list in the proper order for that frame: the buffers in FRAME's `buffer-list' frame parameter come first, followed by the rest of the buffers. */) (frame) Lisp_Object frame; { Lisp_Object framelist, general; general = Fmapcar (Qcdr, Vbuffer_alist); if (FRAMEP (frame)) { Lisp_Object tail; CHECK_FRAME (frame); framelist = Fcopy_sequence (XFRAME (frame)->buffer_list); /* Remove from GENERAL any buffer that duplicates one in FRAMELIST. */ tail = framelist; while (! NILP (tail)) { general = Fdelq (XCAR (tail), general); tail = XCDR (tail); } return nconc2 (framelist, general); } return general; } /* Like Fassoc, but use Fstring_equal to compare (which ignores text properties), and don't ever QUIT. */ static Lisp_Object assoc_ignore_text_properties (key, list) register Lisp_Object key; Lisp_Object list; { register Lisp_Object tail; for (tail = list; CONSP (tail); tail = XCDR (tail)) { register Lisp_Object elt, tem; elt = XCAR (tail); tem = Fstring_equal (Fcar (elt), key); if (!NILP (tem)) return elt; } return Qnil; } DEFUN ("get-buffer", Fget_buffer, Sget_buffer, 1, 1, 0, doc: /* Return the buffer named NAME (a string). If there is no live buffer named NAME, return nil. NAME may also be a buffer; if so, the value is that buffer. */) (name) register Lisp_Object name; { if (BUFFERP (name)) return name; CHECK_STRING (name); return Fcdr (assoc_ignore_text_properties (name, Vbuffer_alist)); } DEFUN ("get-file-buffer", Fget_file_buffer, Sget_file_buffer, 1, 1, 0, doc: /* Return the buffer visiting file FILENAME (a string). The buffer's `buffer-file-name' must match exactly the expansion of FILENAME. If there is no such live buffer, return nil. See also `find-buffer-visiting'. */) (filename) register Lisp_Object filename; { register Lisp_Object tail, buf, tem; Lisp_Object handler; CHECK_STRING (filename); filename = Fexpand_file_name (filename, Qnil); /* If the file name has special constructs in it, call the corresponding file handler. */ handler = Ffind_file_name_handler (filename, Qget_file_buffer); if (!NILP (handler)) return call2 (handler, Qget_file_buffer, filename); for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail)) { buf = Fcdr (XCAR (tail)); if (!BUFFERP (buf)) continue; if (!STRINGP (XBUFFER (buf)->filename)) continue; tem = Fstring_equal (XBUFFER (buf)->filename, filename); if (!NILP (tem)) return buf; } return Qnil; } Lisp_Object get_truename_buffer (filename) register Lisp_Object filename; { register Lisp_Object tail, buf, tem; for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail)) { buf = Fcdr (XCAR (tail)); if (!BUFFERP (buf)) continue; if (!STRINGP (XBUFFER (buf)->file_truename)) continue; tem = Fstring_equal (XBUFFER (buf)->file_truename, filename); if (!NILP (tem)) return buf; } return Qnil; } /* Incremented for each buffer created, to assign the buffer number. */ int buffer_count; DEFUN ("get-buffer-create", Fget_buffer_create, Sget_buffer_create, 1, 1, 0, doc: /* Return the buffer named NAME, or create such a buffer and return it. A new buffer is created if there is no live buffer named NAME. If NAME starts with a space, the new buffer does not keep undo information. If NAME is a buffer instead of a string, then it is the value returned. The value is never nil. */) (name) register Lisp_Object name; { register Lisp_Object buf; register struct buffer *b; buf = Fget_buffer (name); if (!NILP (buf)) return buf; if (SCHARS (name) == 0) error ("Empty string for buffer name is not allowed"); b = (struct buffer *) allocate_buffer (); b->size = sizeof (struct buffer) / sizeof (EMACS_INT); /* An ordinary buffer uses its own struct buffer_text. */ b->text = &b->own_text; b->base_buffer = 0; BUF_GAP_SIZE (b) = 20; BLOCK_INPUT; /* We allocate extra 1-byte at the tail and keep it always '\0' for anchoring a search. */ alloc_buffer_text (b, BUF_GAP_SIZE (b) + 1); UNBLOCK_INPUT; if (! BUF_BEG_ADDR (b)) buffer_memory_full (); BUF_PT (b) = BEG; BUF_GPT (b) = BEG; BUF_BEGV (b) = BEG; BUF_ZV (b) = BEG; BUF_Z (b) = BEG; BUF_PT_BYTE (b) = BEG_BYTE; BUF_GPT_BYTE (b) = BEG_BYTE; BUF_BEGV_BYTE (b) = BEG_BYTE; BUF_ZV_BYTE (b) = BEG_BYTE; BUF_Z_BYTE (b) = BEG_BYTE; BUF_MODIFF (b) = 1; BUF_CHARS_MODIFF (b) = 1; BUF_OVERLAY_MODIFF (b) = 1; BUF_SAVE_MODIFF (b) = 1; BUF_INTERVALS (b) = 0; BUF_UNCHANGED_MODIFIED (b) = 1; BUF_OVERLAY_UNCHANGED_MODIFIED (b) = 1; BUF_END_UNCHANGED (b) = 0; BUF_BEG_UNCHANGED (b) = 0; *(BUF_GPT_ADDR (b)) = *(BUF_Z_ADDR (b)) = 0; /* Put an anchor '\0'. */ b->newline_cache = 0; b->width_run_cache = 0; b->width_table = Qnil; b->prevent_redisplay_optimizations_p = 1; /* Put this on the chain of all buffers including killed ones. */ b->next = all_buffers; all_buffers = b; /* An ordinary buffer normally doesn't need markers to handle BEGV and ZV. */ b->pt_marker = Qnil; b->begv_marker = Qnil; b->zv_marker = Qnil; name = Fcopy_sequence (name); STRING_SET_INTERVALS (name, NULL_INTERVAL); b->name = name; if (SREF (name, 0) != ' ') b->undo_list = Qnil; else b->undo_list = Qt; reset_buffer (b); reset_buffer_local_variables (b, 1); b->mark = Fmake_marker (); BUF_MARKERS (b) = NULL; b->name = name; /* Put this in the alist of all live buffers. */ XSETBUFFER (buf, b); Vbuffer_alist = nconc2 (Vbuffer_alist, Fcons (Fcons (name, buf), Qnil)); /* An error in calling the function here (should someone redefine it) can lead to infinite regress until you run out of stack. rms says that's not worth protecting against. */ if (!NILP (Ffboundp (Qucs_set_table_for_input)) #ifdef MEADOW /* When current_buffer is NULL, the following function call causes a segmentation fault in find_symbol_value()@data.c. This is a hack and further investigation is needed. */ && current_buffer != 0 #endif ) /* buf is on buffer-alist, so no gcpro. */ call1 (Qucs_set_table_for_input, buf); return buf; } /* Return a list of overlays which is a copy of the overlay list LIST, but for buffer B. */ static struct Lisp_Overlay * copy_overlays (b, list) struct buffer *b; struct Lisp_Overlay *list; { Lisp_Object buffer; struct Lisp_Overlay *result = NULL, *tail = NULL; XSETBUFFER (buffer, b); for (; list; list = list->next) { Lisp_Object overlay, start, end, old_overlay; EMACS_INT charpos; XSETMISC (old_overlay, list); charpos = marker_position (OVERLAY_START (old_overlay)); start = Fmake_marker (); Fset_marker (start, make_number (charpos), buffer); XMARKER (start)->insertion_type = XMARKER (OVERLAY_START (old_overlay))->insertion_type; charpos = marker_position (OVERLAY_END (old_overlay)); end = Fmake_marker (); Fset_marker (end, make_number (charpos), buffer); XMARKER (end)->insertion_type = XMARKER (OVERLAY_END (old_overlay))->insertion_type; overlay = allocate_misc (); XMISCTYPE (overlay) = Lisp_Misc_Overlay; OVERLAY_START (overlay) = start; OVERLAY_END (overlay) = end; OVERLAY_PLIST (overlay) = Fcopy_sequence (OVERLAY_PLIST (old_overlay)); XOVERLAY (overlay)->next = NULL; if (tail) tail = tail->next = XOVERLAY (overlay); else result = tail = XOVERLAY (overlay); } return result; } /* Clone per-buffer values of buffer FROM. Buffer TO gets the same per-buffer values as FROM, with the following exceptions: (1) TO's name is left untouched, (2) markers are copied and made to refer to TO, and (3) overlay lists are copied. */ static void clone_per_buffer_values (from, to) struct buffer *from, *to; { Lisp_Object to_buffer; int offset; XSETBUFFER (to_buffer, to); for (offset = PER_BUFFER_VAR_OFFSET (name) + sizeof (Lisp_Object); offset < sizeof *to; offset += sizeof (Lisp_Object)) { Lisp_Object obj; obj = PER_BUFFER_VALUE (from, offset); if (MARKERP (obj)) { struct Lisp_Marker *m = XMARKER (obj); obj = Fmake_marker (); XMARKER (obj)->insertion_type = m->insertion_type; set_marker_both (obj, to_buffer, m->charpos, m->bytepos); } PER_BUFFER_VALUE (to, offset) = obj; } bcopy (from->local_flags, to->local_flags, sizeof to->local_flags); to->overlays_before = copy_overlays (to, from->overlays_before); to->overlays_after = copy_overlays (to, from->overlays_after); /* Get (a copy of) the alist of Lisp-level local variables of FROM and install that in TO. */ to->local_var_alist = buffer_lisp_local_variables (from); } DEFUN ("make-indirect-buffer", Fmake_indirect_buffer, Smake_indirect_buffer, 2, 3, "bMake indirect buffer (to buffer): \nBName of indirect buffer: ", doc: /* Create and return an indirect buffer for buffer BASE-BUFFER, named NAME. BASE-BUFFER should be a live buffer, or the name of an existing buffer. NAME should be a string which is not the name of an existing buffer. Optional argument CLONE non-nil means preserve BASE-BUFFER's state, such as major and minor modes, in the indirect buffer. CLONE nil means the indirect buffer's state is reset to default values. */) (base_buffer, name, clone) Lisp_Object base_buffer, name, clone; { Lisp_Object buf, tem; struct buffer *b; CHECK_STRING (name); buf = Fget_buffer (name); if (!NILP (buf)) error ("Buffer name `%s' is in use", SDATA (name)); tem = base_buffer; base_buffer = Fget_buffer (base_buffer); if (NILP (base_buffer)) error ("No such buffer: `%s'", SDATA (tem)); if (NILP (XBUFFER (base_buffer)->name)) error ("Base buffer has been killed"); if (SCHARS (name) == 0) error ("Empty string for buffer name is not allowed"); b = (struct buffer *) allocate_buffer (); b->size = sizeof (struct buffer) / sizeof (EMACS_INT); if (XBUFFER (base_buffer)->base_buffer) b->base_buffer = XBUFFER (base_buffer)->base_buffer; else b->base_buffer = XBUFFER (base_buffer); /* Use the base buffer's text object. */ b->text = b->base_buffer->text; BUF_BEGV (b) = BUF_BEGV (b->base_buffer); BUF_ZV (b) = BUF_ZV (b->base_buffer); BUF_PT (b) = BUF_PT (b->base_buffer); BUF_BEGV_BYTE (b) = BUF_BEGV_BYTE (b->base_buffer); BUF_ZV_BYTE (b) = BUF_ZV_BYTE (b->base_buffer); BUF_PT_BYTE (b) = BUF_PT_BYTE (b->base_buffer); b->newline_cache = 0; b->width_run_cache = 0; b->width_table = Qnil; /* Put this on the chain of all buffers including killed ones. */ b->next = all_buffers; all_buffers = b; name = Fcopy_sequence (name); STRING_SET_INTERVALS (name, NULL_INTERVAL); b->name = name; reset_buffer (b); reset_buffer_local_variables (b, 1); /* Put this in the alist of all live buffers. */ XSETBUFFER (buf, b); Vbuffer_alist = nconc2 (Vbuffer_alist, Fcons (Fcons (name, buf), Qnil)); b->mark = Fmake_marker (); b->name = name; /* The multibyte status belongs to the base buffer. */ b->enable_multibyte_characters = b->base_buffer->enable_multibyte_characters; /* Make sure the base buffer has markers for its narrowing. */ if (NILP (b->base_buffer->pt_marker)) { b->base_buffer->pt_marker = Fmake_marker (); set_marker_both (b->base_buffer->pt_marker, base_buffer, BUF_PT (b->base_buffer), BUF_PT_BYTE (b->base_buffer)); } if (NILP (b->base_buffer->begv_marker)) { b->base_buffer->begv_marker = Fmake_marker (); set_marker_both (b->base_buffer->begv_marker, base_buffer, BUF_BEGV (b->base_buffer), BUF_BEGV_BYTE (b->base_buffer)); } if (NILP (b->base_buffer->zv_marker)) { b->base_buffer->zv_marker = Fmake_marker (); set_marker_both (b->base_buffer->zv_marker, base_buffer, BUF_ZV (b->base_buffer), BUF_ZV_BYTE (b->base_buffer)); XMARKER (b->base_buffer->zv_marker)->insertion_type = 1; } if (NILP (clone)) { /* Give the indirect buffer markers for its narrowing. */ b->pt_marker = Fmake_marker (); set_marker_both (b->pt_marker, buf, BUF_PT (b), BUF_PT_BYTE (b)); b->begv_marker = Fmake_marker (); set_marker_both (b->begv_marker, buf, BUF_BEGV (b), BUF_BEGV_BYTE (b)); b->zv_marker = Fmake_marker (); set_marker_both (b->zv_marker, buf, BUF_ZV (b), BUF_ZV_BYTE (b)); XMARKER (b->zv_marker)->insertion_type = 1; } else { struct buffer *old_b = current_buffer; clone_per_buffer_values (b->base_buffer, b); b->filename = Qnil; b->file_truename = Qnil; b->display_count = make_number (0); b->backed_up = Qnil; b->auto_save_file_name = Qnil; set_buffer_internal_1 (b); Fset (intern ("buffer-save-without-query"), Qnil); Fset (intern ("buffer-file-number"), Qnil); Fset (intern ("buffer-stale-function"), Qnil); set_buffer_internal_1 (old_b); } return buf; } void delete_all_overlays (b) struct buffer *b; { Lisp_Object overlay; /* `reset_buffer' blindly sets the list of overlays to NULL, so we have to empty the list, otherwise we end up with overlays that think they belong to this buffer while the buffer doesn't know about them any more. */ while (b->overlays_before) { XSETMISC (overlay, b->overlays_before); Fdelete_overlay (overlay); } while (b->overlays_after) { XSETMISC (overlay, b->overlays_after); Fdelete_overlay (overlay); } eassert (b->overlays_before == NULL); eassert (b->overlays_after == NULL); } /* Reinitialize everything about a buffer except its name and contents and local variables. If called on an already-initialized buffer, the list of overlays should be deleted before calling this function, otherwise we end up with overlays that claim to belong to the buffer but the buffer claims it doesn't belong to it. */ void reset_buffer (b) register struct buffer *b; { b->filename = Qnil; b->file_truename = Qnil; b->directory = (current_buffer) ? current_buffer->directory : Qnil; b->modtime = 0; XSETFASTINT (b->save_length, 0); b->last_window_start = 1; /* It is more conservative to start out "changed" than "unchanged". */ b->clip_changed = 0; b->prevent_redisplay_optimizations_p = 1; b->backed_up = Qnil; b->auto_save_modified = 0; b->auto_save_failure_time = -1; b->auto_save_file_name = Qnil; b->read_only = Qnil; b->overlays_before = NULL; b->overlays_after = NULL; b->overlay_center = BEG; b->mark_active = Qnil; b->point_before_scroll = Qnil; b->file_format = Qnil; b->auto_save_file_format = Qt; b->last_selected_window = Qnil; XSETINT (b->display_count, 0); b->display_time = Qnil; b->enable_multibyte_characters = buffer_defaults.enable_multibyte_characters; b->cursor_type = buffer_defaults.cursor_type; b->extra_line_spacing = buffer_defaults.extra_line_spacing; b->display_error_modiff = 0; } /* Reset buffer B's local variables info. Don't use this on a buffer that has already been in use; it does not treat permanent locals consistently. Instead, use Fkill_all_local_variables. If PERMANENT_TOO is 1, then we reset permanent built-in buffer-local variables. If PERMANENT_TOO is 0, we preserve those. */ static void reset_buffer_local_variables (b, permanent_too) register struct buffer *b; int permanent_too; { register int offset; int i; /* Reset the major mode to Fundamental, together with all the things that depend on the major mode. default-major-mode is handled at a higher level. We ignore it here. */ b->major_mode = Qfundamental_mode; b->keymap = Qnil; b->mode_name = QSFundamental; b->minor_modes = Qnil; /* If the standard case table has been altered and invalidated, fix up its insides first. */ if (! (CHAR_TABLE_P (XCHAR_TABLE (Vascii_downcase_table)->extras[0]) && CHAR_TABLE_P (XCHAR_TABLE (Vascii_downcase_table)->extras[1]) && CHAR_TABLE_P (XCHAR_TABLE (Vascii_downcase_table)->extras[2]))) Fset_standard_case_table (Vascii_downcase_table); b->downcase_table = Vascii_downcase_table; b->upcase_table = XCHAR_TABLE (Vascii_downcase_table)->extras[0]; b->case_canon_table = XCHAR_TABLE (Vascii_downcase_table)->extras[1]; b->case_eqv_table = XCHAR_TABLE (Vascii_downcase_table)->extras[2]; b->invisibility_spec = Qt; #ifndef DOS_NT b->buffer_file_type = Qnil; #endif /* Reset all (or most) per-buffer variables to their defaults. */ b->local_var_alist = Qnil; for (i = 0; i < last_per_buffer_idx; ++i) if (permanent_too || buffer_permanent_local_flags[i] == 0) SET_PER_BUFFER_VALUE_P (b, i, 0); /* For each slot that has a default value, copy that into the slot. */ for (offset = PER_BUFFER_VAR_OFFSET (name); offset < sizeof *b; offset += sizeof (Lisp_Object)) { int idx = PER_BUFFER_IDX (offset); if ((idx > 0 && (permanent_too || buffer_permanent_local_flags[idx] == 0)) /* Is -2 used anywhere? */ || idx == -2) PER_BUFFER_VALUE (b, offset) = PER_BUFFER_DEFAULT (offset); } } /* We split this away from generate-new-buffer, because rename-buffer and set-visited-file-name ought to be able to use this to really rename the buffer properly. */ DEFUN ("generate-new-buffer-name", Fgenerate_new_buffer_name, Sgenerate_new_buffer_name, 1, 2, 0, doc: /* Return a string that is the name of no existing buffer based on NAME. If there is no live buffer named NAME, then return NAME. Otherwise modify name by appending `', incrementing NUMBER \(starting at 2) until an unused name is found, and then return that name. Optional second argument IGNORE specifies a name that is okay to use (if it is in the sequence to be tried) even if a buffer with that name exists. */) (name, ignore) register Lisp_Object name, ignore; { register Lisp_Object gentemp, tem; int count; char number[10]; CHECK_STRING (name); tem = Fstring_equal (name, ignore); if (!NILP (tem)) return name; tem = Fget_buffer (name); if (NILP (tem)) return name; count = 1; while (1) { sprintf (number, "<%d>", ++count); gentemp = concat2 (name, build_string (number)); tem = Fstring_equal (gentemp, ignore); if (!NILP (tem)) return gentemp; tem = Fget_buffer (gentemp); if (NILP (tem)) return gentemp; } } DEFUN ("buffer-name", Fbuffer_name, Sbuffer_name, 0, 1, 0, doc: /* Return the name of BUFFER, as a string. With no argument or nil as argument, return the name of the current buffer. */) (buffer) register Lisp_Object buffer; { if (NILP (buffer)) return current_buffer->name; CHECK_BUFFER (buffer); return XBUFFER (buffer)->name; } DEFUN ("buffer-file-name", Fbuffer_file_name, Sbuffer_file_name, 0, 1, 0, doc: /* Return name of file BUFFER is visiting, or nil if none. No argument or nil as argument means use the current buffer. */) (buffer) register Lisp_Object buffer; { if (NILP (buffer)) return current_buffer->filename; CHECK_BUFFER (buffer); return XBUFFER (buffer)->filename; } DEFUN ("buffer-base-buffer", Fbuffer_base_buffer, Sbuffer_base_buffer, 0, 1, 0, doc: /* Return the base buffer of indirect buffer BUFFER. If BUFFER is not indirect, return nil. BUFFER defaults to the current buffer. */) (buffer) register Lisp_Object buffer; { struct buffer *base; Lisp_Object base_buffer; if (NILP (buffer)) base = current_buffer->base_buffer; else { CHECK_BUFFER (buffer); base = XBUFFER (buffer)->base_buffer; } if (! base) return Qnil; XSETBUFFER (base_buffer, base); return base_buffer; } DEFUN ("buffer-local-value", Fbuffer_local_value, Sbuffer_local_value, 2, 2, 0, doc: /* Return the value of VARIABLE in BUFFER. If VARIABLE does not have a buffer-local binding in BUFFER, the value is the default binding of the variable. */) (variable, buffer) register Lisp_Object variable; register Lisp_Object buffer; { register struct buffer *buf; register Lisp_Object result; CHECK_SYMBOL (variable); CHECK_BUFFER (buffer); buf = XBUFFER (buffer); if (SYMBOLP (variable)) variable = indirect_variable (variable); /* Look in local_var_list */ result = Fassoc (variable, buf->local_var_alist); if (NILP (result)) { int offset, idx; int found = 0; /* Look in special slots */ for (offset = PER_BUFFER_VAR_OFFSET (name); offset < sizeof (struct buffer); /* sizeof EMACS_INT == sizeof Lisp_Object */ offset += (sizeof (EMACS_INT))) { idx = PER_BUFFER_IDX (offset); if ((idx == -1 || PER_BUFFER_VALUE_P (buf, idx)) && SYMBOLP (PER_BUFFER_SYMBOL (offset)) && EQ (PER_BUFFER_SYMBOL (offset), variable)) { result = PER_BUFFER_VALUE (buf, offset); found = 1; break; } } if (!found) result = Fdefault_value (variable); } else { Lisp_Object valcontents; Lisp_Object current_alist_element; /* What binding is loaded right now? */ valcontents = SYMBOL_VALUE (variable); current_alist_element = XCAR (XBUFFER_LOCAL_VALUE (valcontents)->cdr); /* The value of the currently loaded binding is not stored in it, but rather in the realvalue slot. Store that value into the binding it belongs to in case that is the one we are about to use. */ Fsetcdr (current_alist_element, do_symval_forwarding (XBUFFER_LOCAL_VALUE (valcontents)->realvalue)); /* Now get the (perhaps updated) value out of the binding. */ result = XCDR (result); } if (!EQ (result, Qunbound)) return result; xsignal1 (Qvoid_variable, variable); } /* Return an alist of the Lisp-level buffer-local bindings of buffer BUF. That is, don't include the variables maintained in special slots in the buffer object. */ static Lisp_Object buffer_lisp_local_variables (buf) struct buffer *buf; { Lisp_Object result = Qnil; register Lisp_Object tail; for (tail = buf->local_var_alist; CONSP (tail); tail = XCDR (tail)) { Lisp_Object val, elt; elt = XCAR (tail); /* Reference each variable in the alist in buf. If inquiring about the current buffer, this gets the current values, so store them into the alist so the alist is up to date. If inquiring about some other buffer, this swaps out any values for that buffer, making the alist up to date automatically. */ val = find_symbol_value (XCAR (elt)); /* Use the current buffer value only if buf is the current buffer. */ if (buf != current_buffer) val = XCDR (elt); /* If symbol is unbound, put just the symbol in the list. */ if (EQ (val, Qunbound)) result = Fcons (XCAR (elt), result); /* Otherwise, put (symbol . value) in the list. */ else result = Fcons (Fcons (XCAR (elt), val), result); } return result; } DEFUN ("buffer-local-variables", Fbuffer_local_variables, Sbuffer_local_variables, 0, 1, 0, doc: /* Return an alist of variables that are buffer-local in BUFFER. Most elements look like (SYMBOL . VALUE), describing one variable. For a symbol that is locally unbound, just the symbol appears in the value. Note that storing new VALUEs in these elements doesn't change the variables. No argument or nil as argument means use current buffer as BUFFER. */) (buffer) register Lisp_Object buffer; { register struct buffer *buf; register Lisp_Object result; if (NILP (buffer)) buf = current_buffer; else { CHECK_BUFFER (buffer); buf = XBUFFER (buffer); } result = buffer_lisp_local_variables (buf); /* Add on all the variables stored in special slots. */ { int offset, idx; for (offset = PER_BUFFER_VAR_OFFSET (name); offset < sizeof (struct buffer); /* sizeof EMACS_INT == sizeof Lisp_Object */ offset += (sizeof (EMACS_INT))) { idx = PER_BUFFER_IDX (offset); if ((idx == -1 || PER_BUFFER_VALUE_P (buf, idx)) && SYMBOLP (PER_BUFFER_SYMBOL (offset))) result = Fcons (Fcons (PER_BUFFER_SYMBOL (offset), PER_BUFFER_VALUE (buf, offset)), result); } } return result; } DEFUN ("buffer-modified-p", Fbuffer_modified_p, Sbuffer_modified_p, 0, 1, 0, doc: /* Return t if BUFFER was modified since its file was last read or saved. No argument or nil as argument means use current buffer as BUFFER. */) (buffer) register Lisp_Object buffer; { register struct buffer *buf; if (NILP (buffer)) buf = current_buffer; else { CHECK_BUFFER (buffer); buf = XBUFFER (buffer); } return BUF_SAVE_MODIFF (buf) < BUF_MODIFF (buf) ? Qt : Qnil; } DEFUN ("set-buffer-modified-p", Fset_buffer_modified_p, Sset_buffer_modified_p, 1, 1, 0, doc: /* Mark current buffer as modified or unmodified according to FLAG. A non-nil FLAG means mark the buffer modified. */) (flag) register Lisp_Object flag; { register int already; register Lisp_Object fn; Lisp_Object buffer, window; #ifdef CLASH_DETECTION /* If buffer becoming modified, lock the file. If buffer becoming unmodified, unlock the file. */ fn = current_buffer->file_truename; /* Test buffer-file-name so that binding it to nil is effective. */ if (!NILP (fn) && ! NILP (current_buffer->filename)) { already = SAVE_MODIFF < MODIFF; if (!already && !NILP (flag)) lock_file (fn); else if (already && NILP (flag)) unlock_file (fn); } #endif /* CLASH_DETECTION */ SAVE_MODIFF = NILP (flag) ? MODIFF : 0; /* Set update_mode_lines only if buffer is displayed in some window. Packages like jit-lock or lazy-lock preserve a buffer's modified state by recording/restoring the state around blocks of code. Setting update_mode_lines makes redisplay consider all windows (on all frames). Stealth fontification of buffers not displayed would incur additional redisplay costs if we'd set update_modes_lines unconditionally. Ideally, I think there should be another mechanism for fontifying buffers without "modifying" buffers, or redisplay should be smarter about updating the `*' in mode lines. --gerd */ XSETBUFFER (buffer, current_buffer); window = Fget_buffer_window (buffer, Qt); if (WINDOWP (window)) { ++update_mode_lines; current_buffer->prevent_redisplay_optimizations_p = 1; } return flag; } DEFUN ("restore-buffer-modified-p", Frestore_buffer_modified_p, Srestore_buffer_modified_p, 1, 1, 0, doc: /* Like `set-buffer-modified-p', with a difference concerning redisplay. It is not ensured that mode lines will be updated to show the modified state of the current buffer. Use with care. */) (flag) Lisp_Object flag; { #ifdef CLASH_DETECTION Lisp_Object fn; /* If buffer becoming modified, lock the file. If buffer becoming unmodified, unlock the file. */ fn = current_buffer->file_truename; /* Test buffer-file-name so that binding it to nil is effective. */ if (!NILP (fn) && ! NILP (current_buffer->filename)) { int already = SAVE_MODIFF < MODIFF; if (!already && !NILP (flag)) lock_file (fn); else if (already && NILP (flag)) unlock_file (fn); } #endif /* CLASH_DETECTION */ SAVE_MODIFF = NILP (flag) ? MODIFF : 0; return flag; } DEFUN ("buffer-modified-tick", Fbuffer_modified_tick, Sbuffer_modified_tick, 0, 1, 0, doc: /* Return BUFFER's tick counter, incremented for each change in text. Each buffer has a tick counter which is incremented each time the text in that buffer is changed. It wraps around occasionally. No argument or nil as argument means use current buffer as BUFFER. */) (buffer) register Lisp_Object buffer; { register struct buffer *buf; if (NILP (buffer)) buf = current_buffer; else { CHECK_BUFFER (buffer); buf = XBUFFER (buffer); } return make_number (BUF_MODIFF (buf)); } DEFUN ("buffer-chars-modified-tick", Fbuffer_chars_modified_tick, Sbuffer_chars_modified_tick, 0, 1, 0, doc: /* Return BUFFER's character-change tick counter. Each buffer has a character-change tick counter, which is set to the value of the buffer's tick counter \(see `buffer-modified-tick'), each time text in that buffer is inserted or deleted. By comparing the values returned by two individual calls of `buffer-chars-modified-tick', you can tell whether a character change occurred in that buffer in between these calls. No argument or nil as argument means use current buffer as BUFFER. */) (buffer) register Lisp_Object buffer; { register struct buffer *buf; if (NILP (buffer)) buf = current_buffer; else { CHECK_BUFFER (buffer); buf = XBUFFER (buffer); } return make_number (BUF_CHARS_MODIFF (buf)); } DEFUN ("rename-buffer", Frename_buffer, Srename_buffer, 1, 2, "sRename buffer (to new name): \nP", doc: /* Change current buffer's name to NEWNAME (a string). If second arg UNIQUE is nil or omitted, it is an error if a buffer named NEWNAME already exists. If UNIQUE is non-nil, come up with a new name using `generate-new-buffer-name'. Interactively, you can set UNIQUE with a prefix argument. We return the name we actually gave the buffer. This does not change the name of the visited file (if any). */) (newname, unique) register Lisp_Object newname, unique; { register Lisp_Object tem, buf; CHECK_STRING (newname); if (SCHARS (newname) == 0) error ("Empty string is invalid as a buffer name"); tem = Fget_buffer (newname); if (!NILP (tem)) { /* Don't short-circuit if UNIQUE is t. That is a useful way to rename the buffer automatically so you can create another with the original name. It makes UNIQUE equivalent to (rename-buffer (generate-new-buffer-name NEWNAME)). */ if (NILP (unique) && XBUFFER (tem) == current_buffer) return current_buffer->name; if (!NILP (unique)) newname = Fgenerate_new_buffer_name (newname, current_buffer->name); else error ("Buffer name `%s' is in use", SDATA (newname)); } current_buffer->name = newname; /* Catch redisplay's attention. Unless we do this, the mode lines for any windows displaying current_buffer will stay unchanged. */ update_mode_lines++; XSETBUFFER (buf, current_buffer); Fsetcar (Frassq (buf, Vbuffer_alist), newname); if (NILP (current_buffer->filename) && !NILP (current_buffer->auto_save_file_name)) call0 (intern ("rename-auto-save-file")); /* Refetch since that last call may have done GC. */ return current_buffer->name; } DEFUN ("other-buffer", Fother_buffer, Sother_buffer, 0, 3, 0, doc: /* Return most recently selected buffer other than BUFFER. Buffers not visible in windows are preferred to visible buffers, unless optional second argument VISIBLE-OK is non-nil. If the optional third argument FRAME is non-nil, use that frame's buffer list instead of the selected frame's buffer list. If no other buffer exists, the buffer `*scratch*' is returned. If BUFFER is omitted or nil, some interesting buffer is returned. */) (buffer, visible_ok, frame) register Lisp_Object buffer, visible_ok, frame; { Lisp_Object Fset_buffer_major_mode (); register Lisp_Object tail, buf, notsogood, tem, pred, add_ons; notsogood = Qnil; if (NILP (frame)) frame = selected_frame; tail = Vbuffer_alist; pred = frame_buffer_predicate (frame); /* Consider buffers that have been seen in the selected frame before other buffers. */ tem = frame_buffer_list (frame); add_ons = Qnil; while (CONSP (tem)) { if (BUFFERP (XCAR (tem))) add_ons = Fcons (Fcons (Qnil, XCAR (tem)), add_ons); tem = XCDR (tem); } tail = nconc2 (Fnreverse (add_ons), tail); for (; CONSP (tail); tail = XCDR (tail)) { buf = Fcdr (XCAR (tail)); if (EQ (buf, buffer)) continue; if (NILP (buf)) continue; if (NILP (XBUFFER (buf)->name)) continue; if (SREF (XBUFFER (buf)->name, 0) == ' ') continue; /* If the selected frame has a buffer_predicate, disregard buffers that don't fit the predicate. */ if (!NILP (pred)) { tem = call1 (pred, buf); if (NILP (tem)) continue; } if (NILP (visible_ok)) tem = Fget_buffer_window (buf, Qvisible); else tem = Qnil; if (NILP (tem)) return buf; if (NILP (notsogood)) notsogood = buf; } if (!NILP (notsogood)) return notsogood; buf = Fget_buffer (build_string ("*scratch*")); if (NILP (buf)) { buf = Fget_buffer_create (build_string ("*scratch*")); Fset_buffer_major_mode (buf); } return buf; } DEFUN ("buffer-enable-undo", Fbuffer_enable_undo, Sbuffer_enable_undo, 0, 1, "", doc: /* Start keeping undo information for buffer BUFFER. No argument or nil as argument means do this for the current buffer. */) (buffer) register Lisp_Object buffer; { Lisp_Object real_buffer; if (NILP (buffer)) XSETBUFFER (real_buffer, current_buffer); else { real_buffer = Fget_buffer (buffer); if (NILP (real_buffer)) nsberror (buffer); } if (EQ (XBUFFER (real_buffer)->undo_list, Qt)) XBUFFER (real_buffer)->undo_list = Qnil; return Qnil; } /* DEFVAR_LISP ("kill-buffer-hook", no_cell, "\ Hook to be run (by `run-hooks', which see) when a buffer is killed.\n\ The buffer being killed will be current while the hook is running.\n\ See `kill-buffer'." */ DEFUN ("kill-buffer", Fkill_buffer, Skill_buffer, 1, 1, "bKill buffer: ", doc: /* Kill the buffer BUFFER. The argument may be a buffer or the name of a buffer. With a nil argument, kill the current buffer. Value is t if the buffer is actually killed, nil otherwise. The functions in `kill-buffer-query-functions' are called with BUFFER as the current buffer. If any of them returns nil, the buffer is not killed. The hook `kill-buffer-hook' is run before the buffer is actually killed. The buffer being killed will be current while the hook is running. Any processes that have this buffer as the `process-buffer' are killed with SIGHUP. */) (buffer) Lisp_Object buffer; { Lisp_Object buf; register struct buffer *b; register Lisp_Object tem; register struct Lisp_Marker *m; struct gcpro gcpro1; if (NILP (buffer)) buf = Fcurrent_buffer (); else buf = Fget_buffer (buffer); if (NILP (buf)) nsberror (buffer); b = XBUFFER (buf); /* Avoid trouble for buffer already dead. */ if (NILP (b->name)) return Qnil; /* Query if the buffer is still modified. */ if (INTERACTIVE && !NILP (b->filename) && BUF_MODIFF (b) > BUF_SAVE_MODIFF (b)) { GCPRO1 (buf); tem = do_yes_or_no_p (format2 ("Buffer %s modified; kill anyway? ", b->name, make_number (0))); UNGCPRO; if (NILP (tem)) return Qnil; } /* Run hooks with the buffer to be killed the current buffer. */ { int count = SPECPDL_INDEX (); Lisp_Object arglist[1]; record_unwind_protect (save_excursion_restore, save_excursion_save ()); set_buffer_internal (b); /* First run the query functions; if any query is answered no, don't kill the buffer. */ arglist[0] = Qkill_buffer_query_functions; tem = Frun_hook_with_args_until_failure (1, arglist); if (NILP (tem)) return unbind_to (count, Qnil); /* Then run the hooks. */ Frun_hooks (1, &Qkill_buffer_hook); unbind_to (count, Qnil); } /* We have no more questions to ask. Verify that it is valid to kill the buffer. This must be done after the questions since anything can happen within do_yes_or_no_p. */ /* Don't kill the minibuffer now current. */ if (EQ (buf, XWINDOW (minibuf_window)->buffer)) return Qnil; if (NILP (b->name)) return Qnil; /* When we kill a base buffer, kill all its indirect buffers. We do it at this stage so nothing terrible happens if they ask questions or their hooks get errors. */ if (! b->base_buffer) { struct buffer *other; GCPRO1 (buf); for (other = all_buffers; other; other = other->next) /* all_buffers contains dead buffers too; don't re-kill them. */ if (other->base_buffer == b && !NILP (other->name)) { Lisp_Object buf; XSETBUFFER (buf, other); Fkill_buffer (buf); } UNGCPRO; } /* Make this buffer not be current. In the process, notice if this is the sole visible buffer and give up if so. */ if (b == current_buffer) { tem = Fother_buffer (buf, Qnil, Qnil); Fset_buffer (tem); if (b == current_buffer) return Qnil; } /* Notice if the buffer to kill is the sole visible buffer when we're currently in the mini-buffer, and give up if so. */ XSETBUFFER (tem, current_buffer); if (EQ (tem, XWINDOW (minibuf_window)->buffer)) { tem = Fother_buffer (buf, Qnil, Qnil); if (EQ (buf, tem)) return Qnil; } /* Now there is no question: we can kill the buffer. */ #ifdef CLASH_DETECTION /* Unlock this buffer's file, if it is locked. */ unlock_buffer (b); #endif /* CLASH_DETECTION */ GCPRO1 (buf); kill_buffer_processes (buf); UNGCPRO; /* Killing buffer processes may run sentinels which may have called kill-buffer. */ if (NILP (b->name)) return Qnil; clear_charpos_cache (b); tem = Vinhibit_quit; Vinhibit_quit = Qt; replace_buffer_in_all_windows (buf); Vbuffer_alist = Fdelq (Frassq (buf, Vbuffer_alist), Vbuffer_alist); frames_discard_buffer (buf); Vinhibit_quit = tem; /* Delete any auto-save file, if we saved it in this session. But not if the buffer is modified. */ if (STRINGP (b->auto_save_file_name) && b->auto_save_modified != 0 && BUF_SAVE_MODIFF (b) < b->auto_save_modified && BUF_SAVE_MODIFF (b) < BUF_MODIFF (b) && NILP (Fsymbol_value (intern ("auto-save-visited-file-name")))) { Lisp_Object tem; tem = Fsymbol_value (intern ("delete-auto-save-files")); if (! NILP (tem)) internal_delete_file (b->auto_save_file_name); } if (b->base_buffer) { /* Unchain all markers that belong to this indirect buffer. Don't unchain the markers that belong to the base buffer or its other indirect buffers. */ for (m = BUF_MARKERS (b); m; ) { struct Lisp_Marker *next = m->next; if (m->buffer == b) unchain_marker (m); m = next; } } else { /* Unchain all markers of this buffer and its indirect buffers. and leave them pointing nowhere. */ for (m = BUF_MARKERS (b); m; ) { struct Lisp_Marker *next = m->next; m->buffer = 0; m->next = NULL; m = next; } BUF_MARKERS (b) = NULL; BUF_INTERVALS (b) = NULL_INTERVAL; /* Perhaps we should explicitly free the interval tree here... */ } /* Reset the local variables, so that this buffer's local values won't be protected from GC. They would be protected if they happened to remain encached in their symbols. This gets rid of them for certain. */ swap_out_buffer_local_variables (b); reset_buffer_local_variables (b, 1); b->name = Qnil; BLOCK_INPUT; if (! b->base_buffer) free_buffer_text (b); if (b->newline_cache) { free_region_cache (b->newline_cache); b->newline_cache = 0; } if (b->width_run_cache) { free_region_cache (b->width_run_cache); b->width_run_cache = 0; } b->width_table = Qnil; UNBLOCK_INPUT; b->undo_list = Qnil; return Qt; } /* Move the assoc for buffer BUF to the front of buffer-alist. Since we do this each time BUF is selected visibly, the more recently selected buffers are always closer to the front of the list. This means that other_buffer is more likely to choose a relevant buffer. */ void record_buffer (buf) Lisp_Object buf; { register Lisp_Object link, prev; Lisp_Object frame; frame = selected_frame; prev = Qnil; for (link = Vbuffer_alist; CONSP (link); link = XCDR (link)) { if (EQ (XCDR (XCAR (link)), buf)) break; prev = link; } /* Effectively do Vbuffer_alist = Fdelq (link, Vbuffer_alist); we cannot use Fdelq itself here because it allows quitting. */ if (NILP (prev)) Vbuffer_alist = XCDR (Vbuffer_alist); else XSETCDR (prev, XCDR (XCDR (prev))); XSETCDR (link, Vbuffer_alist); Vbuffer_alist = link; /* Now move this buffer to the front of frame_buffer_list also. */ prev = Qnil; for (link = frame_buffer_list (frame); CONSP (link); link = XCDR (link)) { if (EQ (XCAR (link), buf)) break; prev = link; } /* Effectively do delq. */ if (CONSP (link)) { if (NILP (prev)) set_frame_buffer_list (frame, XCDR (frame_buffer_list (frame))); else XSETCDR (prev, XCDR (XCDR (prev))); XSETCDR (link, frame_buffer_list (frame)); set_frame_buffer_list (frame, link); } else set_frame_buffer_list (frame, Fcons (buf, frame_buffer_list (frame))); } DEFUN ("set-buffer-major-mode", Fset_buffer_major_mode, Sset_buffer_major_mode, 1, 1, 0, doc: /* Set an appropriate major mode for BUFFER. For the *scratch* buffer, use `initial-major-mode', otherwise choose a mode according to `default-major-mode'. Use this function before selecting the buffer, since it may need to inspect the current buffer's major mode. */) (buffer) Lisp_Object buffer; { int count; Lisp_Object function; CHECK_BUFFER (buffer); if (STRINGP (XBUFFER (buffer)->name) && strcmp (SDATA (XBUFFER (buffer)->name), "*scratch*") == 0) function = find_symbol_value (intern ("initial-major-mode")); else { function = buffer_defaults.major_mode; if (NILP (function) && NILP (Fget (current_buffer->major_mode, Qmode_class))) function = current_buffer->major_mode; } if (NILP (function) || EQ (function, Qfundamental_mode)) return Qnil; count = SPECPDL_INDEX (); /* To select a nonfundamental mode, select the buffer temporarily and then call the mode function. */ record_unwind_protect (save_excursion_restore, save_excursion_save ()); Fset_buffer (buffer); call0 (function); return unbind_to (count, Qnil); } /* If switching buffers in WINDOW would be an error, return a C string saying what the error would be. */ char * no_switch_window (window) Lisp_Object window; { Lisp_Object tem; if (EQ (minibuf_window, window)) return "Cannot switch buffers in minibuffer window"; tem = Fwindow_dedicated_p (window); if (EQ (tem, Qt)) return "Cannot switch buffers in a dedicated window"; return NULL; } /* Switch to buffer BUFFER in the selected window. If NORECORD is non-nil, don't call record_buffer. */ Lisp_Object switch_to_buffer_1 (buffer, norecord) Lisp_Object buffer, norecord; { register Lisp_Object buf; if (NILP (buffer)) buf = Fother_buffer (Fcurrent_buffer (), Qnil, Qnil); else { buf = Fget_buffer (buffer); if (NILP (buf)) { buf = Fget_buffer_create (buffer); Fset_buffer_major_mode (buf); } } Fset_buffer (buf); if (NILP (norecord)) record_buffer (buf); Fset_window_buffer (EQ (selected_window, minibuf_window) ? Fnext_window (minibuf_window, Qnil, Qnil) : selected_window, buf, Qnil); return buf; } DEFUN ("switch-to-buffer", Fswitch_to_buffer, Sswitch_to_buffer, 1, 2, "BSwitch to buffer: ", doc: /* Select buffer BUFFER in the current window. If BUFFER does not identify an existing buffer, then this function creates a buffer with that name. When called from Lisp, BUFFER may be a buffer, a string \(a buffer name), or nil. If BUFFER is nil, then this function chooses a buffer using `other-buffer'. Optional second arg NORECORD non-nil means do not put this buffer at the front of the list of recently selected ones. This function returns the buffer it switched to. WARNING: This is NOT the way to work on another buffer temporarily within a Lisp program! Use `set-buffer' instead. That avoids messing with the window-buffer correspondences. */) (buffer, norecord) Lisp_Object buffer, norecord; { char *err; if (EQ (buffer, Fwindow_buffer (selected_window))) { /* Basically a NOP. Avoid signalling an error in the case where the selected window is dedicated, or a minibuffer. */ /* But do put this buffer at the front of the buffer list, unless that has been inhibited. Note that even if BUFFER is at the front of the main buffer-list already, we still want to move it to the front of the frame's buffer list. */ if (NILP (norecord)) record_buffer (buffer); return Fset_buffer (buffer); } err = no_switch_window (selected_window); if (err) error (err); return switch_to_buffer_1 (buffer, norecord); } DEFUN ("pop-to-buffer", Fpop_to_buffer, Spop_to_buffer, 1, 3, 0, doc: /* Select buffer BUFFER in some window, preferably a different one. BUFFER may be a buffer, a string \(a buffer name), or nil. If BUFFER is a string which is not the name of an existing buffer, then this function creates a buffer with that name. If BUFFER is nil, then it chooses some other buffer. If `pop-up-windows' is non-nil, windows can be split to do this. If optional second arg OTHER-WINDOW is non-nil, insist on finding another window even if BUFFER is already visible in the selected window, and ignore `same-window-regexps' and `same-window-buffer-names'. This function returns the buffer it switched to. This uses the function `display-buffer' as a subroutine; see the documentation of `display-buffer' for additional customization information. Optional third arg NORECORD non-nil means do not put this buffer at the front of the list of recently selected ones. */) (buffer, other_window, norecord) Lisp_Object buffer, other_window, norecord; { register Lisp_Object buf; if (NILP (buffer)) buf = Fother_buffer (Fcurrent_buffer (), Qnil, Qnil); else { buf = Fget_buffer (buffer); if (NILP (buf)) { buf = Fget_buffer_create (buffer); Fset_buffer_major_mode (buf); } } Fset_buffer (buf); Fselect_window (Fdisplay_buffer (buf, other_window, Qnil), norecord); return buf; } DEFUN ("current-buffer", Fcurrent_buffer, Scurrent_buffer, 0, 0, 0, doc: /* Return the current buffer as a Lisp object. */) () { register Lisp_Object buf; XSETBUFFER (buf, current_buffer); return buf; } /* Set the current buffer to B. We previously set windows_or_buffers_changed here to invalidate global unchanged information in beg_unchanged and end_unchanged. This is no longer necessary because we now compute unchanged information on a buffer-basis. Every action affecting other windows than the selected one requires a select_window at some time, and that increments windows_or_buffers_changed. */ void set_buffer_internal (b) register struct buffer *b; { if (current_buffer != b) set_buffer_internal_1 (b); } /* Set the current buffer to B, and do not set windows_or_buffers_changed. This is used by redisplay. */ void set_buffer_internal_1 (b) register struct buffer *b; { register struct buffer *old_buf; register Lisp_Object tail, valcontents; Lisp_Object tem; #ifdef USE_MMAP_FOR_BUFFERS if (b->text->beg == NULL) enlarge_buffer_text (b, 0); #endif /* USE_MMAP_FOR_BUFFERS */ if (current_buffer == b) return; old_buf = current_buffer; current_buffer = b; last_known_column_point = -1; /* invalidate indentation cache */ if (old_buf) { /* Put the undo list back in the base buffer, so that it appears that an indirect buffer shares the undo list of its base. */ if (old_buf->base_buffer) old_buf->base_buffer->undo_list = old_buf->undo_list; /* If the old current buffer has markers to record PT, BEGV and ZV when it is not current, update them now. */ if (! NILP (old_buf->pt_marker)) { Lisp_Object obuf; XSETBUFFER (obuf, old_buf); set_marker_both (old_buf->pt_marker, obuf, BUF_PT (old_buf), BUF_PT_BYTE (old_buf)); } if (! NILP (old_buf->begv_marker)) { Lisp_Object obuf; XSETBUFFER (obuf, old_buf); set_marker_both (old_buf->begv_marker, obuf, BUF_BEGV (old_buf), BUF_BEGV_BYTE (old_buf)); } if (! NILP (old_buf->zv_marker)) { Lisp_Object obuf; XSETBUFFER (obuf, old_buf); set_marker_both (old_buf->zv_marker, obuf, BUF_ZV (old_buf), BUF_ZV_BYTE (old_buf)); } } /* Get the undo list from the base buffer, so that it appears that an indirect buffer shares the undo list of its base. */ if (b->base_buffer) b->undo_list = b->base_buffer->undo_list; /* If the new current buffer has markers to record PT, BEGV and ZV when it is not current, fetch them now. */ if (! NILP (b->pt_marker)) { BUF_PT (b) = marker_position (b->pt_marker); BUF_PT_BYTE (b) = marker_byte_position (b->pt_marker); } if (! NILP (b->begv_marker)) { BUF_BEGV (b) = marker_position (b->begv_marker); BUF_BEGV_BYTE (b) = marker_byte_position (b->begv_marker); } if (! NILP (b->zv_marker)) { BUF_ZV (b) = marker_position (b->zv_marker); BUF_ZV_BYTE (b) = marker_byte_position (b->zv_marker); } /* Look down buffer's list of local Lisp variables to find and update any that forward into C variables. */ for (tail = b->local_var_alist; CONSP (tail); tail = XCDR (tail)) { valcontents = SYMBOL_VALUE (XCAR (XCAR (tail))); if ((BUFFER_LOCAL_VALUEP (valcontents) || SOME_BUFFER_LOCAL_VALUEP (valcontents)) && (tem = XBUFFER_LOCAL_VALUE (valcontents)->realvalue, (BOOLFWDP (tem) || INTFWDP (tem) || OBJFWDP (tem)))) /* Just reference the variable to cause it to become set for this buffer. */ Fsymbol_value (XCAR (XCAR (tail))); } /* Do the same with any others that were local to the previous buffer */ if (old_buf) for (tail = old_buf->local_var_alist; CONSP (tail); tail = XCDR (tail)) { valcontents = SYMBOL_VALUE (XCAR (XCAR (tail))); if ((BUFFER_LOCAL_VALUEP (valcontents) || SOME_BUFFER_LOCAL_VALUEP (valcontents)) && (tem = XBUFFER_LOCAL_VALUE (valcontents)->realvalue, (BOOLFWDP (tem) || INTFWDP (tem) || OBJFWDP (tem)))) /* Just reference the variable to cause it to become set for this buffer. */ Fsymbol_value (XCAR (XCAR (tail))); } } /* Switch to buffer B temporarily for redisplay purposes. This avoids certain things that don't need to be done within redisplay. */ void set_buffer_temp (b) struct buffer *b; { register struct buffer *old_buf; if (current_buffer == b) return; old_buf = current_buffer; current_buffer = b; if (old_buf) { /* If the old current buffer has markers to record PT, BEGV and ZV when it is not current, update them now. */ if (! NILP (old_buf->pt_marker)) { Lisp_Object obuf; XSETBUFFER (obuf, old_buf); set_marker_both (old_buf->pt_marker, obuf, BUF_PT (old_buf), BUF_PT_BYTE (old_buf)); } if (! NILP (old_buf->begv_marker)) { Lisp_Object obuf; XSETBUFFER (obuf, old_buf); set_marker_both (old_buf->begv_marker, obuf, BUF_BEGV (old_buf), BUF_BEGV_BYTE (old_buf)); } if (! NILP (old_buf->zv_marker)) { Lisp_Object obuf; XSETBUFFER (obuf, old_buf); set_marker_both (old_buf->zv_marker, obuf, BUF_ZV (old_buf), BUF_ZV_BYTE (old_buf)); } } /* If the new current buffer has markers to record PT, BEGV and ZV when it is not current, fetch them now. */ if (! NILP (b->pt_marker)) { BUF_PT (b) = marker_position (b->pt_marker); BUF_PT_BYTE (b) = marker_byte_position (b->pt_marker); } if (! NILP (b->begv_marker)) { BUF_BEGV (b) = marker_position (b->begv_marker); BUF_BEGV_BYTE (b) = marker_byte_position (b->begv_marker); } if (! NILP (b->zv_marker)) { BUF_ZV (b) = marker_position (b->zv_marker); BUF_ZV_BYTE (b) = marker_byte_position (b->zv_marker); } } DEFUN ("set-buffer", Fset_buffer, Sset_buffer, 1, 1, 0, doc: /* Make the buffer BUFFER current for editing operations. BUFFER may be a buffer or the name of an existing buffer. See also `save-excursion' when you want to make a buffer current temporarily. This function does not display the buffer, so its effect ends when the current command terminates. Use `switch-to-buffer' or `pop-to-buffer' to switch buffers permanently. */) (buffer) register Lisp_Object buffer; { register Lisp_Object buf; buf = Fget_buffer (buffer); if (NILP (buf)) nsberror (buffer); if (NILP (XBUFFER (buf)->name)) error ("Selecting deleted buffer"); set_buffer_internal (XBUFFER (buf)); return buf; } /* Set the current buffer to BUFFER provided it is alive. */ Lisp_Object set_buffer_if_live (buffer) Lisp_Object buffer; { if (! NILP (XBUFFER (buffer)->name)) Fset_buffer (buffer); return Qnil; } DEFUN ("barf-if-buffer-read-only", Fbarf_if_buffer_read_only, Sbarf_if_buffer_read_only, 0, 0, 0, doc: /* Signal a `buffer-read-only' error if the current buffer is read-only. */) () { if (!NILP (current_buffer->read_only) && NILP (Vinhibit_read_only)) xsignal1 (Qbuffer_read_only, Fcurrent_buffer ()); return Qnil; } DEFUN ("bury-buffer", Fbury_buffer, Sbury_buffer, 0, 1, "", doc: /* Put BUFFER at the end of the list of all buffers. There it is the least likely candidate for `other-buffer' to return; thus, the least likely buffer for \\[switch-to-buffer] to select by default. You can specify a buffer name as BUFFER, or an actual buffer object. If BUFFER is nil or omitted, bury the current buffer. Also, if BUFFER is nil or omitted, remove the current buffer from the selected window if it is displayed there. */) (buffer) register Lisp_Object buffer; { /* Figure out what buffer we're going to bury. */ if (NILP (buffer)) { Lisp_Object tem; XSETBUFFER (buffer, current_buffer); tem = Fwindow_buffer (selected_window); /* If we're burying the current buffer, unshow it. */ if (EQ (buffer, tem)) { if (NILP (Fwindow_dedicated_p (selected_window))) Fswitch_to_buffer (Fother_buffer (buffer, Qnil, Qnil), Qnil); else if (NILP (XWINDOW (selected_window)->parent)) Ficonify_frame (Fwindow_frame (selected_window)); else Fdelete_window (selected_window); } } else { Lisp_Object buf1; buf1 = Fget_buffer (buffer); if (NILP (buf1)) nsberror (buffer); buffer = buf1; } /* Move buffer to the end of the buffer list. Do nothing if the buffer is killed. */ if (!NILP (XBUFFER (buffer)->name)) { Lisp_Object aelt, link; aelt = Frassq (buffer, Vbuffer_alist); link = Fmemq (aelt, Vbuffer_alist); Vbuffer_alist = Fdelq (aelt, Vbuffer_alist); XSETCDR (link, Qnil); Vbuffer_alist = nconc2 (Vbuffer_alist, link); /* Removing BUFFER from frame-specific lists has the effect of putting BUFFER at the end of the combined list in each frame. */ frames_discard_buffer (buffer); } return Qnil; } DEFUN ("erase-buffer", Ferase_buffer, Serase_buffer, 0, 0, "*", doc: /* Delete the entire contents of the current buffer. Any narrowing restriction in effect (see `narrow-to-region') is removed, so the buffer is truly empty after this. */) () { Fwiden (); del_range (BEG, Z); current_buffer->last_window_start = 1; /* Prevent warnings, or suspension of auto saving, that would happen if future size is less than past size. Use of erase-buffer implies that the future text is not really related to the past text. */ XSETFASTINT (current_buffer->save_length, 0); return Qnil; } void validate_region (b, e) register Lisp_Object *b, *e; { CHECK_NUMBER_COERCE_MARKER (*b); CHECK_NUMBER_COERCE_MARKER (*e); if (XINT (*b) > XINT (*e)) { Lisp_Object tem; tem = *b; *b = *e; *e = tem; } if (!(BEGV <= XINT (*b) && XINT (*b) <= XINT (*e) && XINT (*e) <= ZV)) args_out_of_range (*b, *e); } /* Advance BYTE_POS up to a character boundary and return the adjusted position. */ static int advance_to_char_boundary (byte_pos) int byte_pos; { int c; if (byte_pos == BEG) /* Beginning of buffer is always a character boundary. */ return BEG; c = FETCH_BYTE (byte_pos); if (! CHAR_HEAD_P (c)) { /* We should advance BYTE_POS only when C is a constituent of a multibyte sequence. */ int orig_byte_pos = byte_pos; do { byte_pos--; c = FETCH_BYTE (byte_pos); } while (! CHAR_HEAD_P (c) && byte_pos > BEG); INC_POS (byte_pos); if (byte_pos < orig_byte_pos) byte_pos = orig_byte_pos; /* If C is a constituent of a multibyte sequence, BYTE_POS was surely advance to the correct character boundary. If C is not, BYTE_POS was unchanged. */ } return byte_pos; } DEFUN ("set-buffer-multibyte", Fset_buffer_multibyte, Sset_buffer_multibyte, 1, 1, 0, doc: /* Set the multibyte flag of the current buffer to FLAG. If FLAG is t, this makes the buffer a multibyte buffer. If FLAG is nil, this makes the buffer a single-byte buffer. The buffer contents remain unchanged as a sequence of bytes but the contents viewed as characters do change. If the multibyte flag was really changed, undo information of the current buffer is cleared. */) (flag) Lisp_Object flag; { struct Lisp_Marker *tail, *markers; struct buffer *other; int begv, zv; int narrowed = (BEG != BEGV || Z != ZV); int modified_p = !NILP (Fbuffer_modified_p (Qnil)); Lisp_Object old_undo = current_buffer->undo_list; struct gcpro gcpro1; if (current_buffer->base_buffer) error ("Cannot do `set-buffer-multibyte' on an indirect buffer"); /* Do nothing if nothing actually changes. */ if (NILP (flag) == NILP (current_buffer->enable_multibyte_characters)) return flag; GCPRO1 (old_undo); /* Don't record these buffer changes. We will put a special undo entry instead. */ current_buffer->undo_list = Qt; /* If the cached position is for this buffer, clear it out. */ clear_charpos_cache (current_buffer); if (NILP (flag)) begv = BEGV_BYTE, zv = ZV_BYTE; else begv = BEGV, zv = ZV; if (narrowed) Fwiden (); if (NILP (flag)) { int pos, stop; unsigned char *p; /* Do this first, so it can use CHAR_TO_BYTE to calculate the old correspondences. */ set_intervals_multibyte (0); current_buffer->enable_multibyte_characters = Qnil; Z = Z_BYTE; BEGV = BEGV_BYTE; ZV = ZV_BYTE; GPT = GPT_BYTE; TEMP_SET_PT_BOTH (PT_BYTE, PT_BYTE); for (tail = BUF_MARKERS (current_buffer); tail; tail = tail->next) tail->charpos = tail->bytepos; /* Convert multibyte form of 8-bit characters to unibyte. */ pos = BEG; stop = GPT; p = BEG_ADDR; while (1) { int c, bytes; if (pos == stop) { if (pos == Z) break; p = GAP_END_ADDR; stop = Z; } if (MULTIBYTE_STR_AS_UNIBYTE_P (p, bytes)) p += bytes, pos += bytes; else { c = STRING_CHAR (p, stop - pos); /* Delete all bytes for this 8-bit character but the last one, and change the last one to the charcter code. */ bytes--; del_range_2 (pos, pos, pos + bytes, pos + bytes, 0); p = GAP_END_ADDR; *p++ = c; pos++; if (begv > pos) begv -= bytes; if (zv > pos) zv -= bytes; stop = Z; } } if (narrowed) Fnarrow_to_region (make_number (begv), make_number (zv)); } else { int pt = PT; int pos, stop; unsigned char *p; /* Be sure not to have a multibyte sequence striding over the GAP. Ex: We change this: "...abc\201 _GAP_ \241def..." to: "...abc _GAP_ \201\241def..." */ if (GPT_BYTE > 1 && GPT_BYTE < Z_BYTE && ! CHAR_HEAD_P (*(GAP_END_ADDR))) { unsigned char *p = GPT_ADDR - 1; while (! CHAR_HEAD_P (*p) && p > BEG_ADDR) p--; if (BASE_LEADING_CODE_P (*p)) { int new_gpt = GPT_BYTE - (GPT_ADDR - p); move_gap_both (new_gpt, new_gpt); } } /* Make the buffer contents valid as multibyte by converting 8-bit characters to multibyte form. */ pos = BEG; stop = GPT; p = BEG_ADDR; while (1) { int bytes; if (pos == stop) { if (pos == Z) break; p = GAP_END_ADDR; stop = Z; } if (UNIBYTE_STR_AS_MULTIBYTE_P (p, stop - pos, bytes)) p += bytes, pos += bytes; else { unsigned char tmp[MAX_MULTIBYTE_LENGTH]; bytes = CHAR_STRING (*p, tmp); *p = tmp[0]; TEMP_SET_PT_BOTH (pos + 1, pos + 1); bytes--; insert_1_both (tmp + 1, bytes, bytes, 1, 0, 0); /* Now the gap is after the just inserted data. */ pos = GPT; p = GAP_END_ADDR; if (pos <= begv) begv += bytes; if (pos <= zv) zv += bytes; if (pos <= pt) pt += bytes; stop = Z; } } if (pt != PT) TEMP_SET_PT (pt); if (narrowed) Fnarrow_to_region (make_number (begv), make_number (zv)); /* Do this first, so that chars_in_text asks the right question. set_intervals_multibyte needs it too. */ current_buffer->enable_multibyte_characters = Qt; GPT_BYTE = advance_to_char_boundary (GPT_BYTE); GPT = chars_in_text (BEG_ADDR, GPT_BYTE - BEG_BYTE) + BEG; Z = chars_in_text (GAP_END_ADDR, Z_BYTE - GPT_BYTE) + GPT; BEGV_BYTE = advance_to_char_boundary (BEGV_BYTE); if (BEGV_BYTE > GPT_BYTE) BEGV = chars_in_text (GAP_END_ADDR, BEGV_BYTE - GPT_BYTE) + GPT; else BEGV = chars_in_text (BEG_ADDR, BEGV_BYTE - BEG_BYTE) + BEG; ZV_BYTE = advance_to_char_boundary (ZV_BYTE); if (ZV_BYTE > GPT_BYTE) ZV = chars_in_text (GAP_END_ADDR, ZV_BYTE - GPT_BYTE) + GPT; else ZV = chars_in_text (BEG_ADDR, ZV_BYTE - BEG_BYTE) + BEG; { int pt_byte = advance_to_char_boundary (PT_BYTE); int pt; if (pt_byte > GPT_BYTE) pt = chars_in_text (GAP_END_ADDR, pt_byte - GPT_BYTE) + GPT; else pt = chars_in_text (BEG_ADDR, pt_byte - BEG_BYTE) + BEG; TEMP_SET_PT_BOTH (pt, pt_byte); } tail = markers = BUF_MARKERS (current_buffer); /* This prevents BYTE_TO_CHAR (that is, buf_bytepos_to_charpos) from getting confused by the markers that have not yet been updated. It is also a signal that it should never create a marker. */ BUF_MARKERS (current_buffer) = NULL; for (; tail; tail = tail->next) { tail->bytepos = advance_to_char_boundary (tail->bytepos); tail->charpos = BYTE_TO_CHAR (tail->bytepos); } /* Make sure no markers were put on the chain while the chain value was incorrect. */ if (BUF_MARKERS (current_buffer)) abort (); BUF_MARKERS (current_buffer) = markers; /* Do this last, so it can calculate the new correspondences between chars and bytes. */ set_intervals_multibyte (1); } if (!EQ (old_undo, Qt)) { /* Represent all the above changes by a special undo entry. */ extern Lisp_Object Qapply; current_buffer->undo_list = Fcons (list3 (Qapply, intern ("set-buffer-multibyte"), NILP (flag) ? Qt : Qnil), old_undo); } UNGCPRO; /* Changing the multibyteness of a buffer means that all windows showing that buffer must be updated thoroughly. */ current_buffer->prevent_redisplay_optimizations_p = 1; ++windows_or_buffers_changed; /* Copy this buffer's new multibyte status into all of its indirect buffers. */ for (other = all_buffers; other; other = other->next) if (other->base_buffer == current_buffer && !NILP (other->name)) { other->enable_multibyte_characters = current_buffer->enable_multibyte_characters; other->prevent_redisplay_optimizations_p = 1; } /* Restore the modifiedness of the buffer. */ if (!modified_p && !NILP (Fbuffer_modified_p (Qnil))) Fset_buffer_modified_p (Qnil); #ifdef subprocesses /* Update coding systems of this buffer's process (if any). */ { Lisp_Object process; process = Fget_buffer_process (Fcurrent_buffer ()); if (PROCESSP (process)) setup_process_coding_systems (process); } #endif /* subprocesses */ return flag; } DEFUN ("kill-all-local-variables", Fkill_all_local_variables, Skill_all_local_variables, 0, 0, 0, doc: /* Switch to Fundamental mode by killing current buffer's local variables. Most local variable bindings are eliminated so that the default values become effective once more. Also, the syntax table is set from `standard-syntax-table', the local keymap is set to nil, and the abbrev table from `fundamental-mode-abbrev-table'. This function also forces redisplay of the mode line. Every function to select a new major mode starts by calling this function. As a special exception, local variables whose names have a non-nil `permanent-local' property are not eliminated by this function. The first thing this function does is run the normal hook `change-major-mode-hook'. */) () { register Lisp_Object alist, sym, tem; Lisp_Object oalist; if (!NILP (Vrun_hooks)) call1 (Vrun_hooks, Qchange_major_mode_hook); oalist = current_buffer->local_var_alist; /* Make sure none of the bindings in oalist remain swapped in, in their symbols. */ swap_out_buffer_local_variables (current_buffer); /* Actually eliminate all local bindings of this buffer. */ reset_buffer_local_variables (current_buffer, 0); /* Any which are supposed to be permanent, make local again, with the same values they had. */ for (alist = oalist; !NILP (alist); alist = XCDR (alist)) { sym = XCAR (XCAR (alist)); tem = Fget (sym, Qpermanent_local); if (! NILP (tem)) { Fmake_local_variable (sym); Fset (sym, XCDR (XCAR (alist))); } } /* Force mode-line redisplay. Useful here because all major mode commands call this function. */ update_mode_lines++; return Qnil; } /* Make sure no local variables remain set up with buffer B for their current values. */ static void swap_out_buffer_local_variables (b) struct buffer *b; { Lisp_Object oalist, alist, sym, tem, buffer; XSETBUFFER (buffer, b); oalist = b->local_var_alist; for (alist = oalist; !NILP (alist); alist = XCDR (alist)) { sym = XCAR (XCAR (alist)); /* Need not do anything if some other buffer's binding is now encached. */ tem = XBUFFER_LOCAL_VALUE (SYMBOL_VALUE (sym))->buffer; if (BUFFERP (tem) && XBUFFER (tem) == current_buffer) { /* Symbol is set up for this buffer's old local value. Set it up for the current buffer with the default value. */ tem = XBUFFER_LOCAL_VALUE (SYMBOL_VALUE (sym))->cdr; /* Store the symbol's current value into the alist entry it is currently set up for. This is so that, if the local is marked permanent, and we make it local again later in Fkill_all_local_variables, we don't lose the value. */ XSETCDR (XCAR (tem), do_symval_forwarding (XBUFFER_LOCAL_VALUE (SYMBOL_VALUE (sym))->realvalue)); /* Switch to the symbol's default-value alist entry. */ XSETCAR (tem, tem); /* Mark it as current for buffer B. */ XBUFFER_LOCAL_VALUE (SYMBOL_VALUE (sym))->buffer = buffer; /* Store the current value into any forwarding in the symbol. */ store_symval_forwarding (sym, XBUFFER_LOCAL_VALUE (SYMBOL_VALUE (sym))->realvalue, XCDR (tem), NULL); } } } /* Find all the overlays in the current buffer that contain position POS. Return the number found, and store them in a vector in *VEC_PTR. Store in *LEN_PTR the size allocated for the vector. Store in *NEXT_PTR the next position after POS where an overlay starts, or ZV if there are no more overlays between POS and ZV. Store in *PREV_PTR the previous position before POS where an overlay ends, or where an overlay starts which ends at or after POS; or BEGV if there are no such overlays from BEGV to POS. NEXT_PTR and/or PREV_PTR may be 0, meaning don't store that info. *VEC_PTR and *LEN_PTR should contain a valid vector and size when this function is called. If EXTEND is non-zero, we make the vector bigger if necessary. If EXTEND is zero, we never extend the vector, and we store only as many overlays as will fit. But we still return the total number of overlays. If CHANGE_REQ is true, then any position written into *PREV_PTR or *NEXT_PTR is guaranteed to be not equal to POS, unless it is the default (BEGV or ZV). */ int overlays_at (pos, extend, vec_ptr, len_ptr, next_ptr, prev_ptr, change_req) EMACS_INT pos; int extend; Lisp_Object **vec_ptr; int *len_ptr; int *next_ptr; int *prev_ptr; int change_req; { Lisp_Object overlay, start, end; struct Lisp_Overlay *tail; int idx = 0; int len = *len_ptr; Lisp_Object *vec = *vec_ptr; int next = ZV; int prev = BEGV; int inhibit_storing = 0; for (tail = current_buffer->overlays_before; tail; tail = tail->next) { int startpos, endpos; XSETMISC (overlay, tail); start = OVERLAY_START (overlay); end = OVERLAY_END (overlay); endpos = OVERLAY_POSITION (end); if (endpos < pos) { if (prev < endpos) prev = endpos; break; } startpos = OVERLAY_POSITION (start); /* This one ends at or after POS so its start counts for PREV_PTR if it's before POS. */ if (prev < startpos && startpos < pos) prev = startpos; if (endpos == pos) continue; if (startpos <= pos) { if (idx == len) { /* The supplied vector is full. Either make it bigger, or don't store any more in it. */ if (extend) { /* Make it work with an initial len == 0. */ len *= 2; if (len == 0) len = 4; *len_ptr = len; vec = (Lisp_Object *) xrealloc (vec, len * sizeof (Lisp_Object)); *vec_ptr = vec; } else inhibit_storing = 1; } if (!inhibit_storing) vec[idx] = overlay; /* Keep counting overlays even if we can't return them all. */ idx++; } else if (startpos < next) next = startpos; } for (tail = current_buffer->overlays_after; tail; tail = tail->next) { int startpos, endpos; XSETMISC (overlay, tail); start = OVERLAY_START (overlay); end = OVERLAY_END (overlay); startpos = OVERLAY_POSITION (start); if (pos < startpos) { if (startpos < next) next = startpos; break; } endpos = OVERLAY_POSITION (end); if (pos < endpos) { if (idx == len) { if (extend) { /* Make it work with an initial len == 0. */ len *= 2; if (len == 0) len = 4; *len_ptr = len; vec = (Lisp_Object *) xrealloc (vec, len * sizeof (Lisp_Object)); *vec_ptr = vec; } else inhibit_storing = 1; } if (!inhibit_storing) vec[idx] = overlay; idx++; if (startpos < pos && startpos > prev) prev = startpos; } else if (endpos < pos && endpos > prev) prev = endpos; else if (endpos == pos && startpos > prev && (!change_req || startpos < pos)) prev = startpos; } if (next_ptr) *next_ptr = next; if (prev_ptr) *prev_ptr = prev; return idx; } /* Find all the overlays in the current buffer that overlap the range BEG-END or are empty at BEG. Return the number found, and store them in a vector in *VEC_PTR. Store in *LEN_PTR the size allocated for the vector. Store in *NEXT_PTR the next position after POS where an overlay starts, or ZV if there are no more overlays. Store in *PREV_PTR the previous position before POS where an overlay ends, or BEGV if there are no previous overlays. NEXT_PTR and/or PREV_PTR may be 0, meaning don't store that info. *VEC_PTR and *LEN_PTR should contain a valid vector and size when this function is called. If EXTEND is non-zero, we make the vector bigger if necessary. If EXTEND is zero, we never extend the vector, and we store only as many overlays as will fit. But we still return the total number of overlays. */ static int overlays_in (beg, end, extend, vec_ptr, len_ptr, next_ptr, prev_ptr) int beg, end; int extend; Lisp_Object **vec_ptr; int *len_ptr; int *next_ptr; int *prev_ptr; { Lisp_Object overlay, ostart, oend; struct Lisp_Overlay *tail; int idx = 0; int len = *len_ptr; Lisp_Object *vec = *vec_ptr; int next = ZV; int prev = BEGV; int inhibit_storing = 0; for (tail = current_buffer->overlays_before; tail; tail = tail->next) { int startpos, endpos; XSETMISC (overlay, tail); ostart = OVERLAY_START (overlay); oend = OVERLAY_END (overlay); endpos = OVERLAY_POSITION (oend); if (endpos < beg) { if (prev < endpos) prev = endpos; break; } startpos = OVERLAY_POSITION (ostart); /* Count an interval if it either overlaps the range or is empty at the start of the range. */ if ((beg < endpos && startpos < end) || (startpos == endpos && beg == endpos)) { if (idx == len) { /* The supplied vector is full. Either make it bigger, or don't store any more in it. */ if (extend) { /* Make it work with an initial len == 0. */ len *= 2; if (len == 0) len = 4; *len_ptr = len; vec = (Lisp_Object *) xrealloc (vec, len * sizeof (Lisp_Object)); *vec_ptr = vec; } else inhibit_storing = 1; } if (!inhibit_storing) vec[idx] = overlay; /* Keep counting overlays even if we can't return them all. */ idx++; } else if (startpos < next) next = startpos; } for (tail = current_buffer->overlays_after; tail; tail = tail->next) { int startpos, endpos; XSETMISC (overlay, tail); ostart = OVERLAY_START (overlay); oend = OVERLAY_END (overlay); startpos = OVERLAY_POSITION (ostart); if (end < startpos) { if (startpos < next) next = startpos; break; } endpos = OVERLAY_POSITION (oend); /* Count an interval if it either overlaps the range or is empty at the start of the range. */ if ((beg < endpos && startpos < end) || (startpos == endpos && beg == endpos)) { if (idx == len) { if (extend) { /* Make it work with an initial len == 0. */ len *= 2; if (len == 0) len = 4; *len_ptr = len; vec = (Lisp_Object *) xrealloc (vec, len * sizeof (Lisp_Object)); *vec_ptr = vec; } else inhibit_storing = 1; } if (!inhibit_storing) vec[idx] = overlay; idx++; } else if (endpos < beg && endpos > prev) prev = endpos; } if (next_ptr) *next_ptr = next; if (prev_ptr) *prev_ptr = prev; return idx; } /* Return non-zero if there exists an overlay with a non-nil `mouse-face' property overlapping OVERLAY. */ int mouse_face_overlay_overlaps (overlay) Lisp_Object overlay; { int start = OVERLAY_POSITION (OVERLAY_START (overlay)); int end = OVERLAY_POSITION (OVERLAY_END (overlay)); int n, i, size; Lisp_Object *v, tem; size = 10; v = (Lisp_Object *) alloca (size * sizeof *v); n = overlays_in (start, end, 0, &v, &size, NULL, NULL); if (n > size) { v = (Lisp_Object *) alloca (n * sizeof *v); overlays_in (start, end, 0, &v, &n, NULL, NULL); } for (i = 0; i < n; ++i) if (!EQ (v[i], overlay) && (tem = Foverlay_get (overlay, Qmouse_face), !NILP (tem))) break; return i < n; } /* Fast function to just test if we're at an overlay boundary. */ int overlay_touches_p (pos) int pos; { Lisp_Object overlay; struct Lisp_Overlay *tail; for (tail = current_buffer->overlays_before; tail; tail = tail->next) { int endpos; XSETMISC (overlay ,tail); if (!GC_OVERLAYP (overlay)) abort (); endpos = OVERLAY_POSITION (OVERLAY_END (overlay)); if (endpos < pos) break; if (endpos == pos || OVERLAY_POSITION (OVERLAY_START (overlay)) == pos) return 1; } for (tail = current_buffer->overlays_after; tail; tail = tail->next) { int startpos; XSETMISC (overlay, tail); if (!GC_OVERLAYP (overlay)) abort (); startpos = OVERLAY_POSITION (OVERLAY_START (overlay)); if (pos < startpos) break; if (startpos == pos || OVERLAY_POSITION (OVERLAY_END (overlay)) == pos) return 1; } return 0; } struct sortvec { Lisp_Object overlay; int beg, end; int priority; }; static int compare_overlays (v1, v2) const void *v1, *v2; { const struct sortvec *s1 = (const struct sortvec *) v1; const struct sortvec *s2 = (const struct sortvec *) v2; if (s1->priority != s2->priority) return s1->priority - s2->priority; if (s1->beg != s2->beg) return s1->beg - s2->beg; if (s1->end != s2->end) return s2->end - s1->end; return 0; } /* Sort an array of overlays by priority. The array is modified in place. The return value is the new size; this may be smaller than the original size if some of the overlays were invalid or were window-specific. */ int sort_overlays (overlay_vec, noverlays, w) Lisp_Object *overlay_vec; int noverlays; struct window *w; { int i, j; struct sortvec *sortvec; sortvec = (struct sortvec *) alloca (noverlays * sizeof (struct sortvec)); /* Put the valid and relevant overlays into sortvec. */ for (i = 0, j = 0; i < noverlays; i++) { Lisp_Object tem; Lisp_Object overlay; overlay = overlay_vec[i]; if (OVERLAY_VALID (overlay) && OVERLAY_POSITION (OVERLAY_START (overlay)) > 0 && OVERLAY_POSITION (OVERLAY_END (overlay)) > 0) { /* If we're interested in a specific window, then ignore overlays that are limited to some other window. */ if (w) { Lisp_Object window; window = Foverlay_get (overlay, Qwindow); if (WINDOWP (window) && XWINDOW (window) != w) continue; } /* This overlay is good and counts: put it into sortvec. */ sortvec[j].overlay = overlay; sortvec[j].beg = OVERLAY_POSITION (OVERLAY_START (overlay)); sortvec[j].end = OVERLAY_POSITION (OVERLAY_END (overlay)); tem = Foverlay_get (overlay, Qpriority); if (INTEGERP (tem)) sortvec[j].priority = XINT (tem); else sortvec[j].priority = 0; j++; } } noverlays = j; /* Sort the overlays into the proper order: increasing priority. */ if (noverlays > 1) qsort (sortvec, noverlays, sizeof (struct sortvec), compare_overlays); for (i = 0; i < noverlays; i++) overlay_vec[i] = sortvec[i].overlay; return (noverlays); } struct sortstr { Lisp_Object string, string2; int size; int priority; }; struct sortstrlist { struct sortstr *buf; /* An array that expands as needed; never freed. */ int size; /* Allocated length of that array. */ int used; /* How much of the array is currently in use. */ int bytes; /* Total length of the strings in buf. */ }; /* Buffers for storing information about the overlays touching a given position. These could be automatic variables in overlay_strings, but it's more efficient to hold onto the memory instead of repeatedly allocating and freeing it. */ static struct sortstrlist overlay_heads, overlay_tails; static unsigned char *overlay_str_buf; /* Allocated length of overlay_str_buf. */ static int overlay_str_len; /* A comparison function suitable for passing to qsort. */ static int cmp_for_strings (as1, as2) char *as1, *as2; { struct sortstr *s1 = (struct sortstr *)as1; struct sortstr *s2 = (struct sortstr *)as2; if (s1->size != s2->size) return s2->size - s1->size; if (s1->priority != s2->priority) return s1->priority - s2->priority; return 0; } static void record_overlay_string (ssl, str, str2, pri, size) struct sortstrlist *ssl; Lisp_Object str, str2, pri; int size; { int nbytes; if (ssl->used == ssl->size) { if (ssl->buf) ssl->size *= 2; else ssl->size = 5; ssl->buf = ((struct sortstr *) xrealloc (ssl->buf, ssl->size * sizeof (struct sortstr))); } ssl->buf[ssl->used].string = str; ssl->buf[ssl->used].string2 = str2; ssl->buf[ssl->used].size = size; ssl->buf[ssl->used].priority = (INTEGERP (pri) ? XINT (pri) : 0); ssl->used++; if (NILP (current_buffer->enable_multibyte_characters)) nbytes = SCHARS (str); else if (! STRING_MULTIBYTE (str)) nbytes = count_size_as_multibyte (SDATA (str), SBYTES (str)); else nbytes = SBYTES (str); ssl->bytes += nbytes; if (STRINGP (str2)) { if (NILP (current_buffer->enable_multibyte_characters)) nbytes = SCHARS (str2); else if (! STRING_MULTIBYTE (str2)) nbytes = count_size_as_multibyte (SDATA (str2), SBYTES (str2)); else nbytes = SBYTES (str2); ssl->bytes += nbytes; } } /* Return the concatenation of the strings associated with overlays that begin or end at POS, ignoring overlays that are specific to a window other than W. The strings are concatenated in the appropriate order: shorter overlays nest inside longer ones, and higher priority inside lower. Normally all of the after-strings come first, but zero-sized overlays have their after-strings ride along with the before-strings because it would look strange to print them inside-out. Returns the string length, and stores the contents indirectly through PSTR, if that variable is non-null. The string may be overwritten by subsequent calls. */ int overlay_strings (pos, w, pstr) EMACS_INT pos; struct window *w; unsigned char **pstr; { Lisp_Object overlay, window, str; struct Lisp_Overlay *ov; int startpos, endpos; int multibyte = ! NILP (current_buffer->enable_multibyte_characters); overlay_heads.used = overlay_heads.bytes = 0; overlay_tails.used = overlay_tails.bytes = 0; for (ov = current_buffer->overlays_before; ov; ov = ov->next) { XSETMISC (overlay, ov); eassert (OVERLAYP (overlay)); startpos = OVERLAY_POSITION (OVERLAY_START (overlay)); endpos = OVERLAY_POSITION (OVERLAY_END (overlay)); if (endpos < pos) break; if (endpos != pos && startpos != pos) continue; window = Foverlay_get (overlay, Qwindow); if (WINDOWP (window) && XWINDOW (window) != w) continue; if (startpos == pos && (str = Foverlay_get (overlay, Qbefore_string), STRINGP (str))) record_overlay_string (&overlay_heads, str, (startpos == endpos ? Foverlay_get (overlay, Qafter_string) : Qnil), Foverlay_get (overlay, Qpriority), endpos - startpos); else if (endpos == pos && (str = Foverlay_get (overlay, Qafter_string), STRINGP (str))) record_overlay_string (&overlay_tails, str, Qnil, Foverlay_get (overlay, Qpriority), endpos - startpos); } for (ov = current_buffer->overlays_after; ov; ov = ov->next) { XSETMISC (overlay, ov); eassert (OVERLAYP (overlay)); startpos = OVERLAY_POSITION (OVERLAY_START (overlay)); endpos = OVERLAY_POSITION (OVERLAY_END (overlay)); if (startpos > pos) break; if (endpos != pos && startpos != pos) continue; window = Foverlay_get (overlay, Qwindow); if (WINDOWP (window) && XWINDOW (window) != w) continue; if (startpos == pos && (str = Foverlay_get (overlay, Qbefore_string), STRINGP (str))) record_overlay_string (&overlay_heads, str, (startpos == endpos ? Foverlay_get (overlay, Qafter_string) : Qnil), Foverlay_get (overlay, Qpriority), endpos - startpos); else if (endpos == pos && (str = Foverlay_get (overlay, Qafter_string), STRINGP (str))) record_overlay_string (&overlay_tails, str, Qnil, Foverlay_get (overlay, Qpriority), endpos - startpos); } if (overlay_tails.used > 1) qsort (overlay_tails.buf, overlay_tails.used, sizeof (struct sortstr), cmp_for_strings); if (overlay_heads.used > 1) qsort (overlay_heads.buf, overlay_heads.used, sizeof (struct sortstr), cmp_for_strings); if (overlay_heads.bytes || overlay_tails.bytes) { Lisp_Object tem; int i; unsigned char *p; int total = overlay_heads.bytes + overlay_tails.bytes; if (total > overlay_str_len) { overlay_str_len = total; overlay_str_buf = (unsigned char *)xrealloc (overlay_str_buf, total); } p = overlay_str_buf; for (i = overlay_tails.used; --i >= 0;) { int nbytes; tem = overlay_tails.buf[i].string; nbytes = copy_text (SDATA (tem), p, SBYTES (tem), STRING_MULTIBYTE (tem), multibyte); p += nbytes; } for (i = 0; i < overlay_heads.used; ++i) { int nbytes; tem = overlay_heads.buf[i].string; nbytes = copy_text (SDATA (tem), p, SBYTES (tem), STRING_MULTIBYTE (tem), multibyte); p += nbytes; tem = overlay_heads.buf[i].string2; if (STRINGP (tem)) { nbytes = copy_text (SDATA (tem), p, SBYTES (tem), STRING_MULTIBYTE (tem), multibyte); p += nbytes; } } if (p != overlay_str_buf + total) abort (); if (pstr) *pstr = overlay_str_buf; return total; } return 0; } /* Shift overlays in BUF's overlay lists, to center the lists at POS. */ void recenter_overlay_lists (buf, pos) struct buffer *buf; EMACS_INT pos; { Lisp_Object overlay, beg, end; struct Lisp_Overlay *prev, *tail, *next; /* See if anything in overlays_before should move to overlays_after. */ /* We don't strictly need prev in this loop; it should always be nil. But we use it for symmetry and in case that should cease to be true with some future change. */ prev = NULL; for (tail = buf->overlays_before; tail; prev = tail, tail = next) { next = tail->next; XSETMISC (overlay, tail); /* If the overlay is not valid, get rid of it. */ if (!OVERLAY_VALID (overlay)) #if 1 abort (); #else { /* Splice the cons cell TAIL out of overlays_before. */ if (!NILP (prev)) XCDR (prev) = next; else buf->overlays_before = next; tail = prev; continue; } #endif beg = OVERLAY_START (overlay); end = OVERLAY_END (overlay); if (OVERLAY_POSITION (end) > pos) { /* OVERLAY needs to be moved. */ int where = OVERLAY_POSITION (beg); struct Lisp_Overlay *other, *other_prev; /* Splice the cons cell TAIL out of overlays_before. */ if (prev) prev->next = next; else buf->overlays_before = next; /* Search thru overlays_after for where to put it. */ other_prev = NULL; for (other = buf->overlays_after; other; other_prev = other, other = other->next) { Lisp_Object otherbeg, otheroverlay; XSETMISC (otheroverlay, other); eassert (OVERLAY_VALID (otheroverlay)); otherbeg = OVERLAY_START (otheroverlay); if (OVERLAY_POSITION (otherbeg) >= where) break; } /* Add TAIL to overlays_after before OTHER. */ tail->next = other; if (other_prev) other_prev->next = tail; else buf->overlays_after = tail; tail = prev; } else /* We've reached the things that should stay in overlays_before. All the rest of overlays_before must end even earlier, so stop now. */ break; } /* See if anything in overlays_after should be in overlays_before. */ prev = NULL; for (tail = buf->overlays_after; tail; prev = tail, tail = next) { next = tail->next; XSETMISC (overlay, tail); /* If the overlay is not valid, get rid of it. */ if (!OVERLAY_VALID (overlay)) #if 1 abort (); #else { /* Splice the cons cell TAIL out of overlays_after. */ if (!NILP (prev)) XCDR (prev) = next; else buf->overlays_after = next; tail = prev; continue; } #endif beg = OVERLAY_START (overlay); end = OVERLAY_END (overlay); /* Stop looking, when we know that nothing further can possibly end before POS. */ if (OVERLAY_POSITION (beg) > pos) break; if (OVERLAY_POSITION (end) <= pos) { /* OVERLAY needs to be moved. */ int where = OVERLAY_POSITION (end); struct Lisp_Overlay *other, *other_prev; /* Splice the cons cell TAIL out of overlays_after. */ if (prev) prev->next = next; else buf->overlays_after = next; /* Search thru overlays_before for where to put it. */ other_prev = NULL; for (other = buf->overlays_before; other; other_prev = other, other = other->next) { Lisp_Object otherend, otheroverlay; XSETMISC (otheroverlay, other); eassert (OVERLAY_VALID (otheroverlay)); otherend = OVERLAY_END (otheroverlay); if (OVERLAY_POSITION (otherend) <= where) break; } /* Add TAIL to overlays_before before OTHER. */ tail->next = other; if (other_prev) other_prev->next = tail; else buf->overlays_before = tail; tail = prev; } } buf->overlay_center = pos; } void adjust_overlays_for_insert (pos, length) EMACS_INT pos; EMACS_INT length; { /* After an insertion, the lists are still sorted properly, but we may need to update the value of the overlay center. */ if (current_buffer->overlay_center >= pos) current_buffer->overlay_center += length; } void adjust_overlays_for_delete (pos, length) EMACS_INT pos; EMACS_INT length; { if (current_buffer->overlay_center < pos) /* The deletion was to our right. No change needed; the before- and after-lists are still consistent. */ ; else if (current_buffer->overlay_center > pos + length) /* The deletion was to our left. We need to adjust the center value to account for the change in position, but the lists are consistent given the new value. */ current_buffer->overlay_center -= length; else /* We're right in the middle. There might be things on the after-list that now belong on the before-list. Recentering will move them, and also update the center point. */ recenter_overlay_lists (current_buffer, pos); } /* Fix up overlays that were garbled as a result of permuting markers in the range START through END. Any overlay with at least one endpoint in this range will need to be unlinked from the overlay list and reinserted in its proper place. Such an overlay might even have negative size at this point. If so, we'll make the overlay empty. */ void fix_start_end_in_overlays (start, end) register int start, end; { Lisp_Object overlay; struct Lisp_Overlay *before_list, *after_list; /* These are either nil, indicating that before_list or after_list should be assigned, or the cons cell the cdr of which should be assigned. */ struct Lisp_Overlay *beforep = NULL, *afterp = NULL; /* 'Parent', likewise, indicates a cons cell or current_buffer->overlays_before or overlays_after, depending which loop we're in. */ struct Lisp_Overlay *tail, *parent; int startpos, endpos; /* This algorithm shifts links around instead of consing and GCing. The loop invariant is that before_list (resp. after_list) is a well-formed list except that its last element, the CDR of beforep (resp. afterp) if beforep (afterp) isn't nil or before_list (after_list) if it is, is still uninitialized. So it's not a bug that before_list isn't initialized, although it may look strange. */ for (parent = NULL, tail = current_buffer->overlays_before; tail;) { XSETMISC (overlay, tail); endpos = OVERLAY_POSITION (OVERLAY_END (overlay)); startpos = OVERLAY_POSITION (OVERLAY_START (overlay)); /* If the overlay is backwards, make it empty. */ if (endpos < startpos) { startpos = endpos; Fset_marker (OVERLAY_START (overlay), make_number (startpos), Qnil); } if (endpos < start) break; if (endpos < end || (startpos >= start && startpos < end)) { /* Add it to the end of the wrong list. Later on, recenter_overlay_lists will move it to the right place. */ if (endpos < current_buffer->overlay_center) { if (!afterp) after_list = tail; else afterp->next = tail; afterp = tail; } else { if (!beforep) before_list = tail; else beforep->next = tail; beforep = tail; } if (!parent) current_buffer->overlays_before = tail->next; else parent->next = tail->next; tail = tail->next; } else parent = tail, tail = parent->next; } for (parent = NULL, tail = current_buffer->overlays_after; tail;) { XSETMISC (overlay, tail); startpos = OVERLAY_POSITION (OVERLAY_START (overlay)); endpos = OVERLAY_POSITION (OVERLAY_END (overlay)); /* If the overlay is backwards, make it empty. */ if (endpos < startpos) { startpos = endpos; Fset_marker (OVERLAY_START (overlay), make_number (startpos), Qnil); } if (startpos >= end) break; if (startpos >= start || (endpos >= start && endpos < end)) { if (endpos < current_buffer->overlay_center) { if (!afterp) after_list = tail; else afterp->next = tail; afterp = tail; } else { if (!beforep) before_list = tail; else beforep->next = tail; beforep = tail; } if (!parent) current_buffer->overlays_after = tail->next; else parent->next = tail->next; tail = tail->next; } else parent = tail, tail = parent->next; } /* Splice the constructed (wrong) lists into the buffer's lists, and let the recenter function make it sane again. */ if (beforep) { beforep->next = current_buffer->overlays_before; current_buffer->overlays_before = before_list; } recenter_overlay_lists (current_buffer, current_buffer->overlay_center); if (afterp) { afterp->next = current_buffer->overlays_after; current_buffer->overlays_after = after_list; } recenter_overlay_lists (current_buffer, current_buffer->overlay_center); } /* We have two types of overlay: the one whose ending marker is after-insertion-marker (this is the usual case) and the one whose ending marker is before-insertion-marker. When `overlays_before' contains overlays of the latter type and the former type in this order and both overlays end at inserting position, inserting a text increases only the ending marker of the latter type, which results in incorrect ordering of `overlays_before'. This function fixes ordering of overlays in the slot `overlays_before' of the buffer *BP. Before the insertion, `point' was at PREV, and now is at POS. */ void fix_overlays_before (bp, prev, pos) struct buffer *bp; EMACS_INT prev, pos; { /* If parent is nil, replace overlays_before; otherwise, parent->next. */ struct Lisp_Overlay *tail = bp->overlays_before, *parent = NULL, *right_pair; Lisp_Object tem; EMACS_INT end; /* After the insertion, the several overlays may be in incorrect order. The possibility is that, in the list `overlays_before', an overlay which ends at POS appears after an overlay which ends at PREV. Since POS is greater than PREV, we must fix the ordering of these overlays, by moving overlays ends at POS before the overlays ends at PREV. */ /* At first, find a place where disordered overlays should be linked in. It is where an overlay which end before POS exists. (i.e. an overlay whose ending marker is after-insertion-marker if disorder exists). */ while (tail && (XSETMISC (tem, tail), (end = OVERLAY_POSITION (OVERLAY_END (tem))) >= pos)) { parent = tail; tail = tail->next; } /* If we don't find such an overlay, or the found one ends before PREV, or the found one is the last one in the list, we don't have to fix anything. */ if (!tail || end < prev || !tail->next) return; right_pair = parent; parent = tail; tail = tail->next; /* Now, end position of overlays in the list TAIL should be before or equal to PREV. In the loop, an overlay which ends at POS is moved ahead to the place indicated by the CDR of RIGHT_PAIR. If we found an overlay which ends before PREV, the remaining overlays are in correct order. */ while (tail) { XSETMISC (tem, tail); end = OVERLAY_POSITION (OVERLAY_END (tem)); if (end == pos) { /* This overlay is disordered. */ struct Lisp_Overlay *found = tail; /* Unlink the found overlay. */ tail = found->next; parent->next = tail; /* Move an overlay at RIGHT_PLACE to the next of the found one, and link it into the right place. */ if (!right_pair) { found->next = bp->overlays_before; bp->overlays_before = found; } else { found->next = right_pair->next; right_pair->next = found; } } else if (end == prev) { parent = tail; tail = tail->next; } else /* No more disordered overlay. */ break; } } DEFUN ("overlayp", Foverlayp, Soverlayp, 1, 1, 0, doc: /* Return t if OBJECT is an overlay. */) (object) Lisp_Object object; { return (OVERLAYP (object) ? Qt : Qnil); } DEFUN ("make-overlay", Fmake_overlay, Smake_overlay, 2, 5, 0, doc: /* Create a new overlay with range BEG to END in BUFFER. If omitted, BUFFER defaults to the current buffer. BEG and END may be integers or markers. The fourth arg FRONT-ADVANCE, if non-nil, makes the marker for the front of the overlay advance when text is inserted there \(which means the text *is not* included in the overlay). The fifth arg REAR-ADVANCE, if non-nil, makes the marker for the rear of the overlay advance when text is inserted there \(which means the text *is* included in the overlay). */) (beg, end, buffer, front_advance, rear_advance) Lisp_Object beg, end, buffer; Lisp_Object front_advance, rear_advance; { Lisp_Object overlay; struct buffer *b; if (NILP (buffer)) XSETBUFFER (buffer, current_buffer); else CHECK_BUFFER (buffer); if (MARKERP (beg) && ! EQ (Fmarker_buffer (beg), buffer)) error ("Marker points into wrong buffer"); if (MARKERP (end) && ! EQ (Fmarker_buffer (end), buffer)) error ("Marker points into wrong buffer"); CHECK_NUMBER_COERCE_MARKER (beg); CHECK_NUMBER_COERCE_MARKER (end); if (XINT (beg) > XINT (end)) { Lisp_Object temp; temp = beg; beg = end; end = temp; } b = XBUFFER (buffer); beg = Fset_marker (Fmake_marker (), beg, buffer); end = Fset_marker (Fmake_marker (), end, buffer); if (!NILP (front_advance)) XMARKER (beg)->insertion_type = 1; if (!NILP (rear_advance)) XMARKER (end)->insertion_type = 1; overlay = allocate_misc (); XMISCTYPE (overlay) = Lisp_Misc_Overlay; XOVERLAY (overlay)->start = beg; XOVERLAY (overlay)->end = end; XOVERLAY (overlay)->plist = Qnil; XOVERLAY (overlay)->next = NULL; /* Put the new overlay on the wrong list. */ end = OVERLAY_END (overlay); if (OVERLAY_POSITION (end) < b->overlay_center) { if (b->overlays_after) XOVERLAY (overlay)->next = b->overlays_after; b->overlays_after = XOVERLAY (overlay); } else { if (b->overlays_before) XOVERLAY (overlay)->next = b->overlays_before; b->overlays_before = XOVERLAY (overlay); } /* This puts it in the right list, and in the right order. */ recenter_overlay_lists (b, b->overlay_center); /* We don't need to redisplay the region covered by the overlay, because the overlay has no properties at the moment. */ return overlay; } /* Mark a section of BUF as needing redisplay because of overlays changes. */ static void modify_overlay (buf, start, end) struct buffer *buf; EMACS_INT start, end; { if (start > end) { int temp = start; start = end; end = temp; } BUF_COMPUTE_UNCHANGED (buf, start, end); /* If this is a buffer not in the selected window, we must do other windows. */ if (buf != XBUFFER (XWINDOW (selected_window)->buffer)) windows_or_buffers_changed = 1; /* If multiple windows show this buffer, we must do other windows. */ else if (buffer_shared > 1) windows_or_buffers_changed = 1; /* If we modify an overlay at the end of the buffer, we cannot be sure that window end is still valid. */ else if (end >= ZV && start <= ZV) windows_or_buffers_changed = 1; ++BUF_OVERLAY_MODIFF (buf); } Lisp_Object Fdelete_overlay (); static struct Lisp_Overlay * unchain_overlay (list, overlay) struct Lisp_Overlay *list, *overlay; { struct Lisp_Overlay *tmp, *prev; for (tmp = list, prev = NULL; tmp; prev = tmp, tmp = tmp->next) if (tmp == overlay) { if (prev) prev->next = tmp->next; else list = tmp->next; overlay->next = NULL; break; } return list; } DEFUN ("move-overlay", Fmove_overlay, Smove_overlay, 3, 4, 0, doc: /* Set the endpoints of OVERLAY to BEG and END in BUFFER. If BUFFER is omitted, leave OVERLAY in the same buffer it inhabits now. If BUFFER is omitted, and OVERLAY is in no buffer, put it in the current buffer. */) (overlay, beg, end, buffer) Lisp_Object overlay, beg, end, buffer; { struct buffer *b, *ob; Lisp_Object obuffer; int count = SPECPDL_INDEX (); CHECK_OVERLAY (overlay); if (NILP (buffer)) buffer = Fmarker_buffer (OVERLAY_START (overlay)); if (NILP (buffer)) XSETBUFFER (buffer, current_buffer); CHECK_BUFFER (buffer); if (MARKERP (beg) && ! EQ (Fmarker_buffer (beg), buffer)) error ("Marker points into wrong buffer"); if (MARKERP (end) && ! EQ (Fmarker_buffer (end), buffer)) error ("Marker points into wrong buffer"); CHECK_NUMBER_COERCE_MARKER (beg); CHECK_NUMBER_COERCE_MARKER (end); if (XINT (beg) == XINT (end) && ! NILP (Foverlay_get (overlay, Qevaporate))) return Fdelete_overlay (overlay); if (XINT (beg) > XINT (end)) { Lisp_Object temp; temp = beg; beg = end; end = temp; } specbind (Qinhibit_quit, Qt); obuffer = Fmarker_buffer (OVERLAY_START (overlay)); b = XBUFFER (buffer); ob = BUFFERP (obuffer) ? XBUFFER (obuffer) : (struct buffer *) 0; /* If the overlay has changed buffers, do a thorough redisplay. */ if (!EQ (buffer, obuffer)) { /* Redisplay where the overlay was. */ if (!NILP (obuffer)) { int o_beg; int o_end; o_beg = OVERLAY_POSITION (OVERLAY_START (overlay)); o_end = OVERLAY_POSITION (OVERLAY_END (overlay)); modify_overlay (ob, o_beg, o_end); } /* Redisplay where the overlay is going to be. */ modify_overlay (b, XINT (beg), XINT (end)); } else /* Redisplay the area the overlay has just left, or just enclosed. */ { int o_beg, o_end; o_beg = OVERLAY_POSITION (OVERLAY_START (overlay)); o_end = OVERLAY_POSITION (OVERLAY_END (overlay)); if (o_beg == XINT (beg)) modify_overlay (b, o_end, XINT (end)); else if (o_end == XINT (end)) modify_overlay (b, o_beg, XINT (beg)); else { if (XINT (beg) < o_beg) o_beg = XINT (beg); if (XINT (end) > o_end) o_end = XINT (end); modify_overlay (b, o_beg, o_end); } } if (!NILP (obuffer)) { ob->overlays_before = unchain_overlay (ob->overlays_before, XOVERLAY (overlay)); ob->overlays_after = unchain_overlay (ob->overlays_after, XOVERLAY (overlay)); eassert (XOVERLAY (overlay)->next == NULL); } Fset_marker (OVERLAY_START (overlay), beg, buffer); Fset_marker (OVERLAY_END (overlay), end, buffer); /* Put the overlay on the wrong list. */ end = OVERLAY_END (overlay); if (OVERLAY_POSITION (end) < b->overlay_center) { XOVERLAY (overlay)->next = b->overlays_after; b->overlays_after = XOVERLAY (overlay); } else { XOVERLAY (overlay)->next = b->overlays_before; b->overlays_before = XOVERLAY (overlay); } /* This puts it in the right list, and in the right order. */ recenter_overlay_lists (b, b->overlay_center); return unbind_to (count, overlay); } DEFUN ("delete-overlay", Fdelete_overlay, Sdelete_overlay, 1, 1, 0, doc: /* Delete the overlay OVERLAY from its buffer. */) (overlay) Lisp_Object overlay; { Lisp_Object buffer; struct buffer *b; int count = SPECPDL_INDEX (); CHECK_OVERLAY (overlay); buffer = Fmarker_buffer (OVERLAY_START (overlay)); if (NILP (buffer)) return Qnil; b = XBUFFER (buffer); specbind (Qinhibit_quit, Qt); b->overlays_before = unchain_overlay (b->overlays_before,XOVERLAY (overlay)); b->overlays_after = unchain_overlay (b->overlays_after, XOVERLAY (overlay)); eassert (XOVERLAY (overlay)->next == NULL); modify_overlay (b, marker_position (OVERLAY_START (overlay)), marker_position (OVERLAY_END (overlay))); Fset_marker (OVERLAY_START (overlay), Qnil, Qnil); Fset_marker (OVERLAY_END (overlay), Qnil, Qnil); /* When deleting an overlay with before or after strings, turn off display optimizations for the affected buffer, on the basis that these strings may contain newlines. This is easier to do than to check for that situation during redisplay. */ if (!windows_or_buffers_changed && (!NILP (Foverlay_get (overlay, Qbefore_string)) || !NILP (Foverlay_get (overlay, Qafter_string)))) b->prevent_redisplay_optimizations_p = 1; return unbind_to (count, Qnil); } /* Overlay dissection functions. */ DEFUN ("overlay-start", Foverlay_start, Soverlay_start, 1, 1, 0, doc: /* Return the position at which OVERLAY starts. */) (overlay) Lisp_Object overlay; { CHECK_OVERLAY (overlay); return (Fmarker_position (OVERLAY_START (overlay))); } DEFUN ("overlay-end", Foverlay_end, Soverlay_end, 1, 1, 0, doc: /* Return the position at which OVERLAY ends. */) (overlay) Lisp_Object overlay; { CHECK_OVERLAY (overlay); return (Fmarker_position (OVERLAY_END (overlay))); } DEFUN ("overlay-buffer", Foverlay_buffer, Soverlay_buffer, 1, 1, 0, doc: /* Return the buffer OVERLAY belongs to. Return nil if OVERLAY has been deleted. */) (overlay) Lisp_Object overlay; { CHECK_OVERLAY (overlay); return Fmarker_buffer (OVERLAY_START (overlay)); } DEFUN ("overlay-properties", Foverlay_properties, Soverlay_properties, 1, 1, 0, doc: /* Return a list of the properties on OVERLAY. This is a copy of OVERLAY's plist; modifying its conses has no effect on OVERLAY. */) (overlay) Lisp_Object overlay; { CHECK_OVERLAY (overlay); return Fcopy_sequence (XOVERLAY (overlay)->plist); } DEFUN ("overlays-at", Foverlays_at, Soverlays_at, 1, 1, 0, doc: /* Return a list of the overlays that contain the character at POS. */) (pos) Lisp_Object pos; { int noverlays; Lisp_Object *overlay_vec; int len; Lisp_Object result; CHECK_NUMBER_COERCE_MARKER (pos); len = 10; /* We can't use alloca here because overlays_at can call xrealloc. */ overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object)); /* Put all the overlays we want in a vector in overlay_vec. Store the length in len. */ noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len, (int *) 0, (int *) 0, 0); /* Make a list of them all. */ result = Flist (noverlays, overlay_vec); xfree (overlay_vec); return result; } DEFUN ("overlays-in", Foverlays_in, Soverlays_in, 2, 2, 0, doc: /* Return a list of the overlays that overlap the region BEG ... END. Overlap means that at least one character is contained within the overlay and also contained within the specified region. Empty overlays are included in the result if they are located at BEG or between BEG and END. */) (beg, end) Lisp_Object beg, end; { int noverlays; Lisp_Object *overlay_vec; int len; Lisp_Object result; CHECK_NUMBER_COERCE_MARKER (beg); CHECK_NUMBER_COERCE_MARKER (end); len = 10; overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object)); /* Put all the overlays we want in a vector in overlay_vec. Store the length in len. */ noverlays = overlays_in (XINT (beg), XINT (end), 1, &overlay_vec, &len, (int *) 0, (int *) 0); /* Make a list of them all. */ result = Flist (noverlays, overlay_vec); xfree (overlay_vec); return result; } DEFUN ("next-overlay-change", Fnext_overlay_change, Snext_overlay_change, 1, 1, 0, doc: /* Return the next position after POS where an overlay starts or ends. If there are no overlay boundaries from POS to (point-max), the value is (point-max). */) (pos) Lisp_Object pos; { int noverlays; int endpos; Lisp_Object *overlay_vec; int len; int i; CHECK_NUMBER_COERCE_MARKER (pos); len = 10; overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object)); /* Put all the overlays we want in a vector in overlay_vec. Store the length in len. endpos gets the position where the next overlay starts. */ noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len, &endpos, (int *) 0, 1); /* If any of these overlays ends before endpos, use its ending point instead. */ for (i = 0; i < noverlays; i++) { Lisp_Object oend; int oendpos; oend = OVERLAY_END (overlay_vec[i]); oendpos = OVERLAY_POSITION (oend); if (oendpos < endpos) endpos = oendpos; } xfree (overlay_vec); return make_number (endpos); } DEFUN ("previous-overlay-change", Fprevious_overlay_change, Sprevious_overlay_change, 1, 1, 0, doc: /* Return the previous position before POS where an overlay starts or ends. If there are no overlay boundaries from (point-min) to POS, the value is (point-min). */) (pos) Lisp_Object pos; { int noverlays; int prevpos; Lisp_Object *overlay_vec; int len; CHECK_NUMBER_COERCE_MARKER (pos); /* At beginning of buffer, we know the answer; avoid bug subtracting 1 below. */ if (XINT (pos) == BEGV) return pos; len = 10; overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object)); /* Put all the overlays we want in a vector in overlay_vec. Store the length in len. prevpos gets the position of the previous change. */ noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len, (int *) 0, &prevpos, 1); xfree (overlay_vec); return make_number (prevpos); } /* These functions are for debugging overlays. */ DEFUN ("overlay-lists", Foverlay_lists, Soverlay_lists, 0, 0, 0, doc: /* Return a pair of lists giving all the overlays of the current buffer. The car has all the overlays before the overlay center; the cdr has all the overlays after the overlay center. Recentering overlays moves overlays between these lists. The lists you get are copies, so that changing them has no effect. However, the overlays you get are the real objects that the buffer uses. */) () { struct Lisp_Overlay *ol; Lisp_Object before = Qnil, after = Qnil, tmp; for (ol = current_buffer->overlays_before; ol; ol = ol->next) { XSETMISC (tmp, ol); before = Fcons (tmp, before); } for (ol = current_buffer->overlays_after; ol; ol = ol->next) { XSETMISC (tmp, ol); after = Fcons (tmp, after); } return Fcons (Fnreverse (before), Fnreverse (after)); } DEFUN ("overlay-recenter", Foverlay_recenter, Soverlay_recenter, 1, 1, 0, doc: /* Recenter the overlays of the current buffer around position POS. That makes overlay lookup faster for positions near POS (but perhaps slower for positions far away from POS). */) (pos) Lisp_Object pos; { CHECK_NUMBER_COERCE_MARKER (pos); recenter_overlay_lists (current_buffer, XINT (pos)); return Qnil; } DEFUN ("overlay-get", Foverlay_get, Soverlay_get, 2, 2, 0, doc: /* Get the property of overlay OVERLAY with property name PROP. */) (overlay, prop) Lisp_Object overlay, prop; { CHECK_OVERLAY (overlay); return lookup_char_property (XOVERLAY (overlay)->plist, prop, 0); } DEFUN ("overlay-put", Foverlay_put, Soverlay_put, 3, 3, 0, doc: /* Set one property of overlay OVERLAY: give property PROP value VALUE. */) (overlay, prop, value) Lisp_Object overlay, prop, value; { Lisp_Object tail, buffer; int changed; CHECK_OVERLAY (overlay); buffer = Fmarker_buffer (OVERLAY_START (overlay)); for (tail = XOVERLAY (overlay)->plist; CONSP (tail) && CONSP (XCDR (tail)); tail = XCDR (XCDR (tail))) if (EQ (XCAR (tail), prop)) { changed = !EQ (XCAR (XCDR (tail)), value); XSETCAR (XCDR (tail), value); goto found; } /* It wasn't in the list, so add it to the front. */ changed = !NILP (value); XOVERLAY (overlay)->plist = Fcons (prop, Fcons (value, XOVERLAY (overlay)->plist)); found: if (! NILP (buffer)) { if (changed) modify_overlay (XBUFFER (buffer), marker_position (OVERLAY_START (overlay)), marker_position (OVERLAY_END (overlay))); if (EQ (prop, Qevaporate) && ! NILP (value) && (OVERLAY_POSITION (OVERLAY_START (overlay)) == OVERLAY_POSITION (OVERLAY_END (overlay)))) Fdelete_overlay (overlay); } return value; } /* Subroutine of report_overlay_modification. */ /* Lisp vector holding overlay hook functions to call. Vector elements come in pairs. Each even-index element is a list of hook functions. The following odd-index element is the overlay they came from. Before the buffer change, we fill in this vector as we call overlay hook functions. After the buffer change, we get the functions to call from this vector. This way we always call the same functions before and after the change. */ static Lisp_Object last_overlay_modification_hooks; /* Number of elements actually used in last_overlay_modification_hooks. */ static int last_overlay_modification_hooks_used; /* Add one functionlist/overlay pair to the end of last_overlay_modification_hooks. */ static void add_overlay_mod_hooklist (functionlist, overlay) Lisp_Object functionlist, overlay; { int oldsize = XVECTOR (last_overlay_modification_hooks)->size; if (last_overlay_modification_hooks_used == oldsize) { Lisp_Object old; old = last_overlay_modification_hooks; last_overlay_modification_hooks = Fmake_vector (make_number (oldsize * 2), Qnil); bcopy (XVECTOR (old)->contents, XVECTOR (last_overlay_modification_hooks)->contents, sizeof (Lisp_Object) * oldsize); } AREF (last_overlay_modification_hooks, last_overlay_modification_hooks_used++) = functionlist; AREF (last_overlay_modification_hooks, last_overlay_modification_hooks_used++) = overlay; } /* Run the modification-hooks of overlays that include any part of the text in START to END. If this change is an insertion, also run the insert-before-hooks of overlay starting at END, and the insert-after-hooks of overlay ending at START. This is called both before and after the modification. AFTER is nonzero when we call after the modification. ARG1, ARG2, ARG3 are arguments to pass to the hook functions. When AFTER is nonzero, they are the start position, the position after the inserted new text, and the length of deleted or replaced old text. */ void report_overlay_modification (start, end, after, arg1, arg2, arg3) Lisp_Object start, end; int after; Lisp_Object arg1, arg2, arg3; { Lisp_Object prop, overlay; struct Lisp_Overlay *tail; /* 1 if this change is an insertion. */ int insertion = (after ? XFASTINT (arg3) == 0 : EQ (start, end)); struct gcpro gcpro1, gcpro2, gcpro3, gcpro4; overlay = Qnil; tail = NULL; /* We used to run the functions as soon as we found them and only register them in last_overlay_modification_hooks for the purpose of the `after' case. But running elisp code as we traverse the list of overlays is painful because the list can be modified by the elisp code so we had to copy at several places. We now simply do a read-only traversal that only collects the functions to run and we run them afterwards. It's simpler, especially since all the code was already there. -stef */ if (!after) { /* We are being called before a change. Scan the overlays to find the functions to call. */ last_overlay_modification_hooks_used = 0; for (tail = current_buffer->overlays_before; tail; tail = tail->next) { int startpos, endpos; Lisp_Object ostart, oend; XSETMISC (overlay, tail); ostart = OVERLAY_START (overlay); oend = OVERLAY_END (overlay); endpos = OVERLAY_POSITION (oend); if (XFASTINT (start) > endpos) break; startpos = OVERLAY_POSITION (ostart); if (insertion && (XFASTINT (start) == startpos || XFASTINT (end) == startpos)) { prop = Foverlay_get (overlay, Qinsert_in_front_hooks); if (!NILP (prop)) add_overlay_mod_hooklist (prop, overlay); } if (insertion && (XFASTINT (start) == endpos || XFASTINT (end) == endpos)) { prop = Foverlay_get (overlay, Qinsert_behind_hooks); if (!NILP (prop)) add_overlay_mod_hooklist (prop, overlay); } /* Test for intersecting intervals. This does the right thing for both insertion and deletion. */ if (XFASTINT (end) > startpos && XFASTINT (start) < endpos) { prop = Foverlay_get (overlay, Qmodification_hooks); if (!NILP (prop)) add_overlay_mod_hooklist (prop, overlay); } } for (tail = current_buffer->overlays_after; tail; tail = tail->next) { int startpos, endpos; Lisp_Object ostart, oend; XSETMISC (overlay, tail); ostart = OVERLAY_START (overlay); oend = OVERLAY_END (overlay); startpos = OVERLAY_POSITION (ostart); endpos = OVERLAY_POSITION (oend); if (XFASTINT (end) < startpos) break; if (insertion && (XFASTINT (start) == startpos || XFASTINT (end) == startpos)) { prop = Foverlay_get (overlay, Qinsert_in_front_hooks); if (!NILP (prop)) add_overlay_mod_hooklist (prop, overlay); } if (insertion && (XFASTINT (start) == endpos || XFASTINT (end) == endpos)) { prop = Foverlay_get (overlay, Qinsert_behind_hooks); if (!NILP (prop)) add_overlay_mod_hooklist (prop, overlay); } /* Test for intersecting intervals. This does the right thing for both insertion and deletion. */ if (XFASTINT (end) > startpos && XFASTINT (start) < endpos) { prop = Foverlay_get (overlay, Qmodification_hooks); if (!NILP (prop)) add_overlay_mod_hooklist (prop, overlay); } } } GCPRO4 (overlay, arg1, arg2, arg3); { /* Call the functions recorded in last_overlay_modification_hooks. First copy the vector contents, in case some of these hooks do subsequent modification of the buffer. */ int size = last_overlay_modification_hooks_used; Lisp_Object *copy = (Lisp_Object *) alloca (size * sizeof (Lisp_Object)); int i; bcopy (XVECTOR (last_overlay_modification_hooks)->contents, copy, size * sizeof (Lisp_Object)); gcpro1.var = copy; gcpro1.nvars = size; for (i = 0; i < size;) { Lisp_Object prop, overlay; prop = copy[i++]; overlay = copy[i++]; call_overlay_mod_hooks (prop, overlay, after, arg1, arg2, arg3); } } UNGCPRO; } static void call_overlay_mod_hooks (list, overlay, after, arg1, arg2, arg3) Lisp_Object list, overlay; int after; Lisp_Object arg1, arg2, arg3; { struct gcpro gcpro1, gcpro2, gcpro3, gcpro4; GCPRO4 (list, arg1, arg2, arg3); while (CONSP (list)) { if (NILP (arg3)) call4 (XCAR (list), overlay, after ? Qt : Qnil, arg1, arg2); else call5 (XCAR (list), overlay, after ? Qt : Qnil, arg1, arg2, arg3); list = XCDR (list); } UNGCPRO; } /* Delete any zero-sized overlays at position POS, if the `evaporate' property is set. */ void evaporate_overlays (pos) EMACS_INT pos; { Lisp_Object overlay, hit_list; struct Lisp_Overlay *tail; hit_list = Qnil; if (pos <= current_buffer->overlay_center) for (tail = current_buffer->overlays_before; tail; tail = tail->next) { int endpos; XSETMISC (overlay, tail); endpos = OVERLAY_POSITION (OVERLAY_END (overlay)); if (endpos < pos) break; if (endpos == pos && OVERLAY_POSITION (OVERLAY_START (overlay)) == pos && ! NILP (Foverlay_get (overlay, Qevaporate))) hit_list = Fcons (overlay, hit_list); } else for (tail = current_buffer->overlays_after; tail; tail = tail->next) { int startpos; XSETMISC (overlay, tail); startpos = OVERLAY_POSITION (OVERLAY_START (overlay)); if (startpos > pos) break; if (startpos == pos && OVERLAY_POSITION (OVERLAY_END (overlay)) == pos && ! NILP (Foverlay_get (overlay, Qevaporate))) hit_list = Fcons (overlay, hit_list); } for (; CONSP (hit_list); hit_list = XCDR (hit_list)) Fdelete_overlay (XCAR (hit_list)); } /* Somebody has tried to store a value with an unacceptable type in the slot with offset OFFSET. */ void buffer_slot_type_mismatch (offset) int offset; { Lisp_Object sym; char *type_name; switch (XINT (PER_BUFFER_TYPE (offset))) { case Lisp_Int: type_name = "integers"; break; case Lisp_String: type_name = "strings"; break; case Lisp_Symbol: type_name = "symbols"; break; default: abort (); } sym = PER_BUFFER_SYMBOL (offset); error ("Only %s should be stored in the buffer-local variable %s", type_name, SDATA (SYMBOL_NAME (sym))); } /*********************************************************************** Allocation with mmap ***********************************************************************/ #ifdef USE_MMAP_FOR_BUFFERS #include #include #ifndef MAP_ANON #ifdef MAP_ANONYMOUS #define MAP_ANON MAP_ANONYMOUS #else #define MAP_ANON 0 #endif #endif #ifndef MAP_FAILED #define MAP_FAILED ((void *) -1) #endif #include #include #if MAP_ANON == 0 #include #endif #include "coding.h" /* Memory is allocated in regions which are mapped using mmap(2). The current implementation lets the system select mapped addresses; we're not using MAP_FIXED in general, except when trying to enlarge regions. Each mapped region starts with a mmap_region structure, the user area starts after that structure, aligned to MEM_ALIGN. +-----------------------+ | struct mmap_info + | | padding | +-----------------------+ | user data |